{"title":"Mobile game as a media learning mathematics in the Covid-19 pandemic","authors":"Taza Nur Utami, Hartono","doi":"10.1063/5.0109548","DOIUrl":null,"url":null,"abstract":"The pandemic covid-19 has brought a change in the order of life, including the learning process. Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain why mobile game can be a medium for learning mathematics during the covid-19 pandemic based on the study of theory and results from previous research. The method used is a literature review. Data was obtained from scientific journals and books that have been published in reputable publishers, with a total of 25 papers. The results show that mobile game can be a medium for learning mathematics during the covid-19 pandemic because \"cause and effect\"of the advantage of mobile games and learning constraints during covid-19 pandemic. © 2022 Author(s).","PeriodicalId":66064,"journal":{"name":"数学的实践与认识","volume":"20 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"数学的实践与认识","FirstCategoryId":"1089","ListUrlMain":"https://doi.org/10.1063/5.0109548","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
手机游戏作为新冠肺炎疫情中学习数学的媒介
2019冠状病毒病大流行给生活秩序带来了变化,包括学习过程。在大流行期间,技术对于加快学习进程至关重要。我们可以使用的一种基于技术的媒体是手机游戏。本研究的目的是通过对以往研究的理论和结果的研究,解释为什么手机游戏可以成为covid-19大流行期间学习数学的媒介。使用的方法是文献综述。数据来自已在知名出版社出版的科学期刊和书籍,共25篇论文。结果表明,由于手机游戏的优势与新冠肺炎大流行期间学习约束的“因果关系”,手机游戏可以成为新冠肺炎大流行期间学习数学的媒介。©2022作者。
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