Mobile game as a media learning mathematics in the Covid-19 pandemic

Taza Nur Utami, Hartono
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引用次数: 0

Abstract

The pandemic covid-19 has brought a change in the order of life, including the learning process. Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain why mobile game can be a medium for learning mathematics during the covid-19 pandemic based on the study of theory and results from previous research. The method used is a literature review. Data was obtained from scientific journals and books that have been published in reputable publishers, with a total of 25 papers. The results show that mobile game can be a medium for learning mathematics during the covid-19 pandemic because "cause and effect"of the advantage of mobile games and learning constraints during covid-19 pandemic. © 2022 Author(s).
手机游戏作为新冠肺炎疫情中学习数学的媒介
2019冠状病毒病大流行给生活秩序带来了变化,包括学习过程。在大流行期间,技术对于加快学习进程至关重要。我们可以使用的一种基于技术的媒体是手机游戏。本研究的目的是通过对以往研究的理论和结果的研究,解释为什么手机游戏可以成为covid-19大流行期间学习数学的媒介。使用的方法是文献综述。数据来自已在知名出版社出版的科学期刊和书籍,共25篇论文。结果表明,由于手机游戏的优势与新冠肺炎大流行期间学习约束的“因果关系”,手机游戏可以成为新冠肺炎大流行期间学习数学的媒介。©2022作者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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