A Preliminary Field Work on Digital Heritage and the Use of Virtual Reality for Cultural Heritage Management

IF 1.2 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
M. Kan, Hava Keski̇n, N. Demir, S. Selim, Erdoğan Aslan, Nilgün Güneş
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引用次数: 0

Abstract

This paper presents the results of a multidisciplinary research project carried on during the Covid-19 Pandemic and supported by TÜBİTAK (The Scientific and Technological Research Council of Turkey). The results are gathered from six months of field and office work, as the project was limited with this period. The archaeological site of Letoon in Muğla/Turkey has been chosen as the test area, specifically the triple temples of Leto, Apollo, and Artemis. Photogrammetric reconstruction of the current situation, as well as archaeologically accurate 3D models, have been created and converted into interactive immersive VR content to measure consumer behaviour and experience. These two different types of 3D content are integrated into the VR environment both separately and as a single content with switching from one to the other. After the creation process, the content was experienced by the visitors with different demographic characteristics and a survey was conducted to measure this experience.
数字遗产与虚拟现实技术在文化遗产管理中的应用初探
本文介绍了在2019冠状病毒病大流行期间开展的一个多学科研究项目的结果,该项目得到了TÜBİTAK(土耳其科学和技术研究理事会)的支持。由于该项目在这段时间内受到限制,因此结果收集自六个月的实地和办公室工作。位于Muğla/土耳其的勒托考古遗址被选为试验区,特别是勒托、阿波罗和阿尔忒弥斯的三重神庙。当前情况的摄影测量重建,以及考古精确的3D模型,已经被创建并转换为交互式沉浸式VR内容,以衡量消费者的行为和体验。这两种不同类型的3D内容既可以单独集成到VR环境中,也可以作为单一内容从一种切换到另一种。在创作过程之后,不同人口特征的访问者体验了内容,并进行了一项调查来衡量这种体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Advances in Hospitality and Tourism Research-AHTR
Advances in Hospitality and Tourism Research-AHTR HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
2.30
自引率
17.60%
发文量
21
审稿时长
25 weeks
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