Personality traits in adolescents with the Internet Gaming Disorder. Part II

B. Pawłowska, E. Potembska
{"title":"Personality traits in adolescents with the Internet Gaming Disorder. Part II","authors":"B. Pawłowska, E. Potembska","doi":"10.2478/cpp-2022-0020","DOIUrl":null,"url":null,"abstract":"Abstract Introduction: The aim of this study was to characterize types of gamers in terms of selected personality traits. Material and methods: The study involved 576 individuals aged 16 to 19 years. The participants were surveyed using Gough and Heilbrun’s ACL, the Coping with Stress Questionnaire, and the Psychological Inventory of the Aggression Syndrome. Results: The four types of online gamers identified in the first part of the study reported in this paper differed significantly in the following personality characteristics: self-image, coping styles and aggression types. Conclusions: 1. Individuals severely addicted to Internet gaming, significantly more often than those addicted moderately, mildly or not addicted at all, used escapist and emotional coping strategies and responded with auto-aggression, and physical and displaced aggression. Compared to the respondents not addicted to online gaming, they had a more negative self-esteem and were characterized by greater impulsivity, hostility, and were less responsible and autonomous. 2. Adolescents moderately addicted to gaming, compared to their non-addicted peers, were characterized by greater hostility, impulsivity, proneness to conflict, tendency to humiliate others, and verbal, physical and indirect aggression. 3. Young people with mild online gaming addiction, significantly more often than non-addicted adolescents, used psychoactive drugs, showed self-aggressive behavior and responded with displaced aggression in situations of stress.","PeriodicalId":56342,"journal":{"name":"Current Problems of Psychiatry","volume":"13 1","pages":"204 - 219"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Current Problems of Psychiatry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/cpp-2022-0020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract Introduction: The aim of this study was to characterize types of gamers in terms of selected personality traits. Material and methods: The study involved 576 individuals aged 16 to 19 years. The participants were surveyed using Gough and Heilbrun’s ACL, the Coping with Stress Questionnaire, and the Psychological Inventory of the Aggression Syndrome. Results: The four types of online gamers identified in the first part of the study reported in this paper differed significantly in the following personality characteristics: self-image, coping styles and aggression types. Conclusions: 1. Individuals severely addicted to Internet gaming, significantly more often than those addicted moderately, mildly or not addicted at all, used escapist and emotional coping strategies and responded with auto-aggression, and physical and displaced aggression. Compared to the respondents not addicted to online gaming, they had a more negative self-esteem and were characterized by greater impulsivity, hostility, and were less responsible and autonomous. 2. Adolescents moderately addicted to gaming, compared to their non-addicted peers, were characterized by greater hostility, impulsivity, proneness to conflict, tendency to humiliate others, and verbal, physical and indirect aggression. 3. Young people with mild online gaming addiction, significantly more often than non-addicted adolescents, used psychoactive drugs, showed self-aggressive behavior and responded with displaced aggression in situations of stress.
青少年网络游戏障碍的人格特征。第二部分
摘要:本研究的目的是根据选定的人格特征来描述游戏玩家的类型。材料和方法:该研究涉及576名年龄在16至19岁之间的人。采用Gough和Heilbrun的ACL、应对压力问卷和攻击综合征心理量表对参与者进行了调查。结果:本文第一部分所确定的四种类型的网络游戏玩家在自我形象、应对方式和攻击类型的人格特征上存在显著差异。结论:1。严重网络游戏成瘾者比中度、轻度或完全不成瘾者更常使用逃避和情绪应对策略,并以自我攻击、身体攻击和转移攻击作为回应。与不沉迷网络游戏的受访者相比,他们的自尊心更消极,冲动、敌意更强,责任心和自主性更弱。2. 中度游戏成瘾的青少年,与不上瘾的同龄人相比,表现出更强的敌意、冲动、冲突倾向、羞辱他人的倾向,以及言语、身体和间接攻击。3.有轻度网络游戏成瘾的年轻人,明显比没有上瘾的青少年更常使用精神药物,表现出自我攻击行为,并在压力情况下以转移性攻击作为回应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
审稿时长
15 weeks
期刊介绍: The quarterly Current Problems of Psychiatry is a continuation of the volume "Research on Schizophrenia" and is addressed to a wide group of psychiatrists and clinical psychologists. The quarterly is a reviewed scientific journal of international scope, publishing original papers, review papers, case studies, conference reports, letters to the editor and book reviews. The aim of the "Current Problems of Psychiatry" is providing a wide audience with scientific works, representing a significant contribution to the development of psychiatry and clinical psychology. The works published in the journal are printed in Polish and English. Terms and Conditions for publishing manuscripts in the quarterly are available on the website www.cppsych.umlub.pl in the tab "Requirements".
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信