An Agent-Based Model of Common Knowledge and Collective Action Dynamics on Social Networks

C. Kuhlman, S. Ravi, Gizem Korkmaz, F. Vega-Redondo
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Abstract

Protest is a collective action problem and can be modeled as a coordination game in which people take an action with the potential to achieve shared mutual benefits. In game-theoretic contexts, successful coordination requires that people know each others’ willingness to participate, and that this information is common knowledge among a sufficient number of people. We develop an agent-based model of collective action that was the first to combine social structure and individual incentives. Another novel aspect of the model is that a social network increases in density (i.e., new graph edges are formed) over time. The model studies the formation of common knowledge through local interactions and the characterizing social network structures. We use four real-world, data-mined social networks (Facebook, Wikipedia, email, and peer-to-peer networks) and one scale-free network, and conduct computational experiments to study contagion dynamics under different conditions.
基于agent的社会网络公共知识和集体行动动态模型
抗议是一个集体行动问题,可以被建模为一个协调博弈,在这个博弈中,人们采取有可能实现共享互利的行动。在博弈论背景下,成功的协调需要人们知道彼此的参与意愿,并且这些信息是足够多的人的共同知识。我们开发了一个基于主体的集体行动模型,这是第一个将社会结构和个人激励结合起来的模型。该模型的另一个新颖之处在于,随着时间的推移,社交网络的密度会增加(即新的图边会形成)。该模型研究了共同知识通过局部互动的形成和社会网络结构的特征。我们使用了四个真实的、数据挖掘的社交网络(Facebook、维基百科、电子邮件和点对点网络)和一个无标度网络,并进行了计算实验来研究不同条件下的传染动力学。
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