Realistic Haptic Rendering of Collision Effects Using Multimodal Vibrotactile and Impact Feedback

Chaeyong Park, Jaeyoung Park, Seungjae Oh, Seungmoon Choi
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引用次数: 15

Abstract

This paper addresses the potential benefits of multimodal haptic feedback combining vibrotactile and impact stimuli for the target domain of virtual collision simulation. In this hybrid approach, we complement the limitation of each modality with the advantage of the other modality. We present the design of a hybrid device including both vibration and impact actuators and a physics-based rendering method for realistic collision simulation. We also report a user study carried out to comparatively assess the subjective quality of haptic collision rendering using vibration only, impact only, and multimodal (vibration + impact) stimuli. Experimental results demonstrate that our multimodal approach can contribute to critically expanding the dynamic range of virtual collision simulation, especially between highly stiff objects.
使用多模态振动触觉和冲击反馈的碰撞效果的逼真触觉渲染
本文讨论了振动触觉和冲击刺激相结合的多模态触觉反馈在虚拟碰撞仿真目标域的潜在优势。在这种混合方法中,我们用另一种模态的优点来补充每种模态的局限性。我们提出了一种混合装置的设计,包括振动和冲击致动器,以及一种基于物理的真实碰撞模拟渲染方法。我们还报告了一项用户研究,以比较评估仅使用振动、仅使用冲击和多模态(振动+冲击)刺激的触觉碰撞渲染的主观质量。实验结果表明,我们的多模态方法可以极大地扩展虚拟碰撞仿真的动态范围,特别是在高刚性物体之间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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