Chaeyong Park, Jaeyoung Park, Seungjae Oh, Seungmoon Choi
{"title":"Realistic Haptic Rendering of Collision Effects Using Multimodal Vibrotactile and Impact Feedback","authors":"Chaeyong Park, Jaeyoung Park, Seungjae Oh, Seungmoon Choi","doi":"10.1109/WHC.2019.8816116","DOIUrl":null,"url":null,"abstract":"This paper addresses the potential benefits of multimodal haptic feedback combining vibrotactile and impact stimuli for the target domain of virtual collision simulation. In this hybrid approach, we complement the limitation of each modality with the advantage of the other modality. We present the design of a hybrid device including both vibration and impact actuators and a physics-based rendering method for realistic collision simulation. We also report a user study carried out to comparatively assess the subjective quality of haptic collision rendering using vibration only, impact only, and multimodal (vibration + impact) stimuli. Experimental results demonstrate that our multimodal approach can contribute to critically expanding the dynamic range of virtual collision simulation, especially between highly stiff objects.","PeriodicalId":6702,"journal":{"name":"2019 IEEE World Haptics Conference (WHC)","volume":"26 1","pages":"449-454"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE World Haptics Conference (WHC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WHC.2019.8816116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
This paper addresses the potential benefits of multimodal haptic feedback combining vibrotactile and impact stimuli for the target domain of virtual collision simulation. In this hybrid approach, we complement the limitation of each modality with the advantage of the other modality. We present the design of a hybrid device including both vibration and impact actuators and a physics-based rendering method for realistic collision simulation. We also report a user study carried out to comparatively assess the subjective quality of haptic collision rendering using vibration only, impact only, and multimodal (vibration + impact) stimuli. Experimental results demonstrate that our multimodal approach can contribute to critically expanding the dynamic range of virtual collision simulation, especially between highly stiff objects.