Recognition of Badminton Action Using Convolutional Neural Network

N. A. Rahmad, N. A. J. Sufri, M. A. As’ari, A. Azaman
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引用次数: 9

Abstract

Deep learning approach has becoming a research interest in action recognition application due to its ability to surpass the performance of conventional machine learning approaches. Convolutional Neural Network (CNN) is among the widely used architecture in most action recognition works. There are various models exist in CNN but no research has been done to analyse which model has the best performance in recognizing actions for badminton sport. Hence, in this paper we are comparing the performance of four different pre-trained models of deep CNN in classifying the badminton match images to recognize the different actions done by the athlete. Four models used for comparison are AlexNet, GoogleNet, VggNet-16 and VggNet-19. The images used in this experimental work are categorized into two classes: hit and non-hit action. Firstly, each image frame was extracted from Yonex All England Man Single Match 2017 broadcast video. Then, the image frames were fed as the input to each classifier model for classification. Finally, the performance of each classifier model was evaluated by plotting its performance accuracy in form of confusion matrix. The result shows that the GoogleNet model has the highest classification accuracy which is 87.5% compared to other models. In a conclusion, the pre-trained GoogleNet model is capable to be used in recognizing actions in badminton match which might be useful in badminton sport performance technology.
基于卷积神经网络的羽毛球动作识别
深度学习方法因其超越传统机器学习方法的性能而成为动作识别应用的研究热点。卷积神经网络(Convolutional Neural Network, CNN)是大多数动作识别工作中使用最广泛的架构之一。CNN中有各种各样的模型,但目前还没有研究分析哪种模型在羽毛球运动动作识别中表现最好。因此,在本文中,我们比较了四种不同的深度CNN预训练模型在羽毛球比赛图像分类中的表现,以识别运动员的不同动作。用于比较的四个模型是AlexNet、GoogleNet、VggNet-16和VggNet-19。实验中使用的图像分为两类:命中和非命中动作。首先,提取2017年Yonex全英男子单打比赛直播视频中的每一帧图像。然后,将图像帧作为输入输入到各个分类器模型中进行分类。最后,以混淆矩阵的形式对各分类器模型的性能精度进行评价。结果表明,与其他模型相比,GoogleNet模型的分类准确率最高,达到87.5%。综上所述,预训练的GoogleNet模型能够用于羽毛球比赛动作的识别,对羽毛球运动表演技术有一定的应用价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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