Peningkatan Hasil Belajar Peserta Didik melalui Penerapan Media Pembelajaran Geometry with Augmented Reality (GO-AR)

Q4 Pharmacology, Toxicology and Pharmaceutics
PZ Prisma Pub Date : 2022-12-20 DOI:10.35194/jp.v11i2.2452
Shifa Maula Nurhaliza, Achmad Mudrikah, Luki Luqmanul Hakim
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Abstract

Student learning outcomes consist of three domains, namely the cognitive, affective and psychomotor domains. Mathematics learning outcomes for students in the cognitive domains are low due to various factors, one of which is the incorrect use of learning media. To improve student learning outcomes in the cognitive domains, geometry with augmented reality learning media (GO-AR) is used. This study aims to determine whether the improvement of learning outcomes in the cognitive realm in the solid shapes material of students with learning discovery learning models using GO-AR media is better than students with learning discovery learning models using the solid shapes props media. The quantitative approach used in this study is quasi-experimental. The population in this study was all students in one of the junior high schools in Bogor Regency, for the 2021/2022 school year. The samples in this study were students in experimental classes and control classes taken from class VIII, both classes use a discovery learning model, in the experimental class use GO-AR media, while in the control class use solid shapes props media. The results showed that the increase of student mathematical achievement who used GO-AR media was better than students who used the solid shapes props media.
学生的学习成果包括三个领域,即认知领域、情感领域和精神运动领域。由于各种因素的影响,学生在认知领域的数学学习效果较低,其中一个原因是学习媒体的使用不当。为了提高学生在认知领域的学习成果,使用了增强现实学习媒体(GO-AR)的几何。本研究旨在确定使用GO-AR媒介的学习发现学习模式的学生在实体形状材料上的学习成果的改善是否优于使用实体形状道具媒介的学习发现学习模式的学生。本研究中使用的定量方法是准实验的。本研究的人口是2021/2022学年茂物摄政一所初中的所有学生。本研究的样本为八班的实验班和控制班的学生,两个班都采用发现学习模式,实验班使用GO-AR媒体,控制班使用实体形状道具媒体。结果表明,使用GO-AR媒体的学生数学成绩的提高优于使用实体形状道具媒体的学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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PZ Prisma
PZ Prisma Pharmacology, Toxicology and Pharmaceutics-Pharmaceutical Science
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