The Design of Multimedia in Storytelling

Eka Puji Astuti
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引用次数: 0

Abstract

Learning and teaching a foreign language needs a lot of patience, energy, time, creativity, and competence. The success of the teaching and learning of foreign language skills including English is determined by several factors such as students, teachers, teaching methods, techniques, and instructional Multimedia. English teaching Multimedia is very important for the teacher to help students acquire a new concept of the skills and language competencies. This study made use of the qualitative method. The researcher used Educational Research and Development cycle from Borg and Gall (2007) which is adjusted into five steps, namely (1) research and information gathering, (2) planning, (3) preliminary product development, (4) preliminary field testing, and (5) primary product revision. There are still many fascinating discussions that might be interesting to find out the real situation in the implementation of Multimedia in English language teaching, especially in storytelling. This study which was conducted by the students of SMK Mitra Karya Mandiri Ketanggungan-Brebes is intended to figure out how the use of Multimedia in English language teaching to the first levels. The study employed a case study research design. The researcher collected the literature review, distributed questionnaires to the students, and interviewed one of the English teachers. After collecting the literature review, the researcher first distributed the questionnaires to the students. The respondents to the questionnaires were 30 students. The result of the research shows that digital storytelling can be built up to teach narrative. The purpose of the medium must be communicative and attractive to the students. Equally, for the students, they are interested in using digital storytelling to learn about narrative. Hence, digital storytelling is designed to help students in all competencies, such as reading, speaking, listening, writing, and the vocabulary teaching-learning process.
多媒体叙事的设计
学习和教授一门外语需要大量的耐心、精力、时间、创造力和能力。包括英语在内的外语技能教学的成功是由学生、教师、教学方法、技术和教学多媒体等几个因素决定的。多媒体英语教学对于教师帮助学生获得新的概念技能和语言能力非常重要。本研究采用定性方法。研究者使用Borg和Gall(2007)的教育研究和开发周期,将其调整为五个步骤,即(1)研究和信息收集,(2)规划,(3)初步产品开发,(4)初步现场测试,(5)初步产品修订。多媒体在英语教学中的应用,尤其是在讲故事教学中的应用,目前仍有许多有趣的讨论。本研究由SMK Mitra Karya Mandiri Ketanggungan-Brebes的学生进行,旨在了解如何在英语语言教学中使用多媒体。本研究采用个案研究的研究设计。研究者收集了文献综述,向学生发放了问卷,并采访了一位英语教师。在收集了文献综述之后,研究者首先向学生发放了问卷。问卷调查对象为30名学生。研究结果表明,可以建立数字叙事来教授叙事。媒体的目的必须是交流和吸引学生。同样,对于学生来说,他们对使用数字讲故事来学习叙事感兴趣。因此,数字讲故事旨在帮助学生提高所有能力,如阅读、口语、听力、写作和词汇教学过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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12 weeks
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