Promoting collaborative learning in virtual worlds: the power of "we"

Yangjun Li, Christy M. K. Cheung, Xiao-Liang Shen, Matthew K. O. Lee
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引用次数: 2

Abstract

Purpose As digital spaces for team collaboration, virtual worlds bring considerable verisimilitude to technology-mediated social interaction and change the process of traditional team learning. The purpose of this study is to understand how to promote collaborative learning in virtual worlds by leveraging the power of we-intention to participate in virtual worlds. The authors further use the valence–instrumentality–self-efficacy–trust model (VIST) model as a means of understanding the formation of we-intention to participate in virtual worlds, during which behavioral desire serves a bridging role.Design/methodology/approach The authors tested the research model using the data gathered from 298 users of a prominent form of virtual world, i.e. massively multiplayer online role-playing games. The authors used the structural equation modeling approach and the partial least squares technique for data analysis.Findings Results show that the four factors of the VIST model (i.e. valence on team goals, instrumentality of contribution, self-efficacy in team tasks and trust in team members) all positively influence we-intention to participate in virtual worlds through behavioral desire for team actions. We-intention to participate in virtual worlds further exerts a stronger positive effect on collaborative learning in virtual worlds, compared with I-intention to participate in virtual worlds.Originality/value This work advances the information systems literature by introducing a relevant and important concept, i.e. we-intention, to explain collaborative learning in virtual worlds. This study especially compared the effect of we-intention and I-intention on collaborative learning in virtual worlds. The results of this work also provide practitioners with insights into the role of we-intention in promoting collective actions in virtual worlds.
促进虚拟世界中的协作学习:“我们”的力量
虚拟世界作为团队协作的数字空间,为技术介导的社会互动带来了相当高的真实感,改变了传统的团队学习过程。本研究的目的是了解如何利用我们意向参与虚拟世界的力量来促进虚拟世界中的协作学习。作者进一步使用价-工具-自我效能-信任模型(VIST)模型作为理解参与虚拟世界的我们意向形成的手段,在此过程中,行为欲望起着桥梁作用。作者使用从一种著名的虚拟世界形式(即大型多人在线角色扮演游戏)的298名用户那里收集的数据来测试研究模型。作者使用结构方程建模方法和偏最小二乘技术进行数据分析。结果发现,VIST模型的四个因素(团队目标效价、贡献工具性、团队任务自我效能感和团队成员信任)均通过团队行动行为欲望正向影响虚拟世界参与者的意向。与I-intention相比,We-intention参与虚拟世界进一步对虚拟世界中的协作学习产生了更强的正向作用。本研究通过引入一个相关且重要的概念,即我们的意图,来解释虚拟世界中的协作学习,从而推动了信息系统文献的发展。本研究特别比较了虚拟世界中我们意向和我意向对协作学习的影响。这项工作的结果也为实践者提供了关于我们意图在促进虚拟世界集体行动中的作用的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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