The Development of Animated Video Learning Media based Sparkol Videoscribe for Understanding Students’ Concept

Veby Penyustia, Eko Risdianto, A. Syarkowi
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引用次数: 0

Abstract

The purpose of this study was to determine the feasibility of animated videos as well as to study reading of literature for the senior high school students in Bengkulu City. The method of this study was research and development (R&D) using the ADDIE model. The results of this study implied that the material feasibility test showed 88.75% material competency aspects, 77.85% concept understanding aspects, 85.71% material suitability aspects, 91.25% language aspects with an average of 84.77% which indicated perfectly feasible. Media feasibility test revealed 82.5% appropriateness aspects, 86% display aspect, 87.5% usage aspect, 73.33% advantage aspect, with an average acquisition of 82.5% which indicated highly excellence, small-scale readability test obtained 79.05% that was very good category. It can be concluded that the development of animated video learning media based sparkol videoscribe for understanding students’ concept was worthy to be tested. The animated videos are expected to attract users in both classroom and off-classroom self-study.
基于Sparkol Videoscribe的理解学生概念的动画视频学习媒体的开发
本研究的目的是确定动画视频的可行性,并研究白古鲁市高中学生的文学阅读。本研究采用ADDIE模型进行研究与开发(R&D)。本研究结果表明,材料可行性测试的材料胜任性方面占88.75%,概念理解方面占77.85%,材料适宜性方面占85.71%,语言方面占91.25%,平均为84.77%,表示完全可行。媒介可行性测试显示适宜性方面占82.5%,显示性方面占86%,使用性方面占87.5%,优势方面占73.33%,平均获得率为82.5%,为非常优秀,小规模可读性测试获得79.05%,为非常好。综上所述,基于sparkol videoscribe的动画视频学习媒体的开发对于理解学生的概念是值得检验的。这些动画视频有望吸引课堂上和课外自学的用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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12 weeks
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