Innovative Ways to Use Modern Technology to Enhance, Rather than Hinder, Physical Activity among Youth

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
N. Martin, E. Ameluxen-Coleman, Derikk M. Heinrichs
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引用次数: 16

Abstract

It is recommended that each day youth get 60 minutes or more of moderate-to-vigorous physical activity that includes aerobic, muscle, and bone strengthening activities. The majority of youth, however, do not meet these physical activity guidelines. Children and adolescents spend on average seven hours engaging in sedentary “screen-based” activity each day. Lowered levels of youth leisure-time physical activity can be attributed at least in part to advancements in modern technology, most specifically video games, which have been shown to reduce energy expenditure throughout the day. Active video games, which offer easy “at home” access, fun and social interaction qualities, as well as goal-achievement feedback could serve as a suitable alternative to sedentary leisure-time activities. Youth cite several physical activity participation needs including skill development, fun, affiliation, excitement, fitness, and success. Interventions that consider these needs have the potential to decrease the risk of sedentary behavior among youth. Screen-based technologies, along with smartphone apps, represent excellent initial steps in combating sedentary behavior among youth. This article assesses (1) the potential health benefits of active video games, especially for youth who would otherwise be sedentary; and (2) opportunities to incorporate smart technology to foster long-term commitment.
以创新方式利用现代科技促进而非阻碍青少年的体育活动
建议年轻人每天进行60分钟或更长时间的中高强度体育活动,包括有氧、肌肉和骨骼增强活动。然而,大多数年轻人没有达到这些身体活动指南的要求。儿童和青少年平均每天花7个小时从事久坐不动的“屏幕”活动。年轻人闲暇时间体育活动水平的降低,至少在一定程度上可以归因于现代科技的进步,尤其是电子游戏,它已被证明可以减少全天的能量消耗。活跃的电子游戏提供了轻松的“在家”访问,有趣和社交互动的品质,以及目标成就反馈,可以作为久坐的休闲活动的合适选择。年轻人列举了几种参与体育活动的需求,包括技能发展、乐趣、归属感、兴奋、健康和成功。考虑到这些需求的干预措施有可能降低青少年久坐行为的风险。基于屏幕的技术,以及智能手机应用程序,代表了对抗年轻人久坐行为的良好开端。这篇文章评估了(1)积极的电子游戏的潜在健康益处,特别是对于那些本来就久坐不动的年轻人;(2)整合智能技术以促进长期承诺的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Physical Education Recreation and Dance
Journal of Physical Education Recreation and Dance EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
1.30
自引率
11.10%
发文量
96
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