Game-Based Learning and Gamification Technologies in the Preparation of Future Mathematics Teachers

P. Vankúš
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Abstract

Our paper advocates the preparation of future mathematics teachers for the use of game-based learning and gamification technologies. For this purpose, we created a university course that is dedicated to familiarizing the students with basic concepts of game-based learning and gamification and to conveying direct experience with their use. We support the concept and activities in this course by the positive results of the research on the opinions of 115 students. We hope that the positive results and our description of the course will be an inspiration for the broader incorporation of game-based learning and gamification technologies into the training of future mathematics teachers. Limitations of our research are the research sample, we investigated students’ reactions only at the author’s home university. Therefore, in the future, the research could be done with a broader sample and studying more in detail the students’ beliefs related to game-based learning and gamification before and after the course to get a better view of their development.
游戏学习与游戏化技术在未来数学教师培养中的应用
我们的论文提倡培养未来的数学教师使用基于游戏的学习和游戏化技术。为此,我们创建了一门大学课程,致力于让学生熟悉基于游戏的学习和游戏化的基本概念,并通过它们的使用传达直接经验。我们通过对115名学生的意见调查得出的积极结果来支持这门课程的概念和活动。我们希望积极的结果和我们对课程的描述将对更广泛地将基于游戏的学习和游戏化技术纳入未来数学教师的培训起到启发作用。我们研究的局限性在于研究样本,我们只调查了作者所在大学的学生的反应。因此,在未来的研究中,可以在更大的样本范围内,更详细地研究学生在课程前后对游戏学习和游戏化的相关信念,以更好地了解他们的发展情况。
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