Introduction to Yogyakarta Icons in The Game of Running Challenge

Angga Adha Nugroho Bonai, Dwi Nugraheny, Harliyus Agustian
{"title":"Introduction to Yogyakarta Icons in The Game of Running Challenge","authors":"Angga Adha Nugroho Bonai, Dwi Nugraheny, Harliyus Agustian","doi":"10.28989/COMPILER.V8I1.432","DOIUrl":null,"url":null,"abstract":"Yogyakarta's strong culture makes Yogyakarta one of the tourist areas frequented by tourists, both foreign tourists and local tourists. The Visitors come from various groups, for example visitors who come with family or individuals. A game model is needed that can facilitate the child in remembering the tourist icons in Yogyakarta through a Game Running Challenge that is made as attractive as possible and can run on the Windows operating system. The game running challenge application can provide convenience to users who are children aged 6-10 years to get to know and know the most famous icons in Yogyakarta through a game. So that it can be an educational medium that has a pattern of learning by doing learning. ","PeriodicalId":93739,"journal":{"name":"Compiler construction : ... International Conference, CC ... : proceedings. CC (Conference)","volume":"23 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Compiler construction : ... International Conference, CC ... : proceedings. CC (Conference)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28989/COMPILER.V8I1.432","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Yogyakarta's strong culture makes Yogyakarta one of the tourist areas frequented by tourists, both foreign tourists and local tourists. The Visitors come from various groups, for example visitors who come with family or individuals. A game model is needed that can facilitate the child in remembering the tourist icons in Yogyakarta through a Game Running Challenge that is made as attractive as possible and can run on the Windows operating system. The game running challenge application can provide convenience to users who are children aged 6-10 years to get to know and know the most famous icons in Yogyakarta through a game. So that it can be an educational medium that has a pattern of learning by doing learning. 
介绍日惹图标在游戏的跑步挑战
日惹浓厚的文化使日惹成为外国游客和当地游客经常光顾的旅游区之一。游客来自不同的团体,例如与家人或个人一起来的游客。我们需要一种游戏模式,能够帮助孩子们通过一个尽可能吸引人并且能够在Windows操作系统上运行的游戏奔跑挑战来记住日惹的旅游图标。游戏跑挑战应用程序可以为6-10岁的儿童用户提供方便,让他们通过游戏了解和认识日惹最著名的图标。所以它可以成为一种教育媒介,有一种通过学习来学习的模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信