My Desired Self, Avatar: The Impact of Avatar Creation on Persuasion

Youjeong Kim
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Abstract

In computer-mediated communication CMC environments, users utilize their avatars as a communication channel to interact and connect with others, and they choose and create them accordingly to represent their self. As such, several major question areas arise: 1 As an extension of identity, how does a user customize his/her avatar? How is the avatar's appearance related to the avatar creator's self-concept? 2 How does avatar creation influence the avatar creator's psychological and behavioral consequences? To answer these questions, the current study leveraged a Korean social networking site, which currently provides avatars called "Minimis," in a randomized experimental setting. This study found that the more the participants perceived their avatars to look like their desired selves, the more likely they evaluated their avatars as being attractive, credible, confident, cool, capable, and persuasive, but failed to find a significant relationship between avatar users' perceptions toward self-created avatars and their attitudes toward the social network site or ads.. The limitations and implications will be discussed.
我想要的自己,化身:化身创造对说服的影响
在以计算机为媒介的通信CMC环境中,用户利用自己的虚拟形象作为与他人互动和联系的通信渠道,并据此选择和创造虚拟形象来代表自己。因此,出现了几个主要问题:1作为身份的延伸,用户如何自定义他/她的头像?化身的外表与化身创造者的自我概念有何关系?2虚拟形象的创造是如何影响虚拟形象创造者的心理和行为后果的?为了回答这些问题,目前的研究利用了一个韩国社交网站,该网站目前提供名为“Minimis”的虚拟形象,在一个随机的实验环境中。这项研究发现,参与者越认为他们的头像看起来像他们想要的自己,他们就越有可能评价他们的头像有吸引力、可信、自信、酷、有能力和有说服力,但没有发现头像用户对自己创建的头像的看法与他们对社交网站或广告的态度之间的显著关系。本文将讨论其局限性和影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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