Teale Fristoe, J. Denner, M. MacLaurin, Michael Mateas, Noah Wardrip-Fruin
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引用次数: 18
Abstract
While game mechanics are a primary focus in game design and game studies, they have been little discussed in the context of introductory game creation and programming environments. But game mechanics are central here as well, with different tools supporting the elements needed for some game mechanics (and genres) but not others. Research suggests many children, especially girls, want to create games based on dynamic relationships, social interactions, and storytelling. But game creation tools aimed at beginners offer no support for game mechanics that would enable such games. This inspires our work on Kodu AI Lab, a set of extensions to Kodu Game Lab, which we are iteratively developing and evaluating with middle school girls. This paper describes our first extensions (attitudes, learning, and fuzzy logic), the principles guiding them (simplicity, understandability, and expressiveness) and the results of our first evaluation. We conclude with our next planned development: extending the "say" command into a game mechanic.
虽然游戏机制是游戏设计和游戏研究的主要焦点,但它们在入门游戏创造和编程环境中却很少被讨论。但游戏机制也是这里的核心,不同的工具支持某些游戏机制(和类型)所需的元素,而不是其他元素。研究表明,许多孩子,尤其是女孩,想要创造基于动态关系、社交互动和故事的游戏。但是针对新手的游戏创造工具却不支持能够支持这类游戏的游戏机制。这启发了我们在Kodu AI Lab的工作,这是对Kodu Game Lab的一组扩展,我们正在与中学女生一起迭代开发和评估。本文描述了我们的第一次扩展(态度、学习和模糊逻辑)、指导它们的原则(简单性、可理解性和表达性)以及我们第一次评估的结果。我们的下一个开发计划是:将“say”命令扩展到游戏机制中。