Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning

A. Summerville, Michael Mateas
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引用次数: 21

Abstract

Procedural Content Generation (PCG) has seen heavy focus on the generation of levels for video games, aesthetic content, and on rule creation, but has seen little use in other domains. Recently, the ready availability of Long Short Term Memory Recurrent Neural Networks (LSTM RNNs) has seen a rise in text based procedural generation, including card designs for Collectible Card Games (CCGs) like Hearthstone or Magic: The Gathering. In this work we present a mixed-initiative design tool, Mystical Tutor, that allows a user to type in a partial specification for a card and receive a full card design. This is achieved by using sequence-to-sequence learning as a denoising sequence autoencoder, allowing Mystical Tutor to learn how to translate from partial specifications to full.
神秘导师:魔法:通过去噪序列到序列学习的收集设计助手
程序内容生成(PCG)侧重于电子游戏关卡生成、美学内容和规则创造,但在其他领域却鲜有应用。最近,长短期记忆循环神经网络(LSTM RNNs)的可用性推动了基于文本的程序生成的发展,包括《炉石传说》或《万人牌》等可收集卡片游戏(ccg)的卡片设计。在这项工作中,我们提出了一个混合主动设计工具,神秘导师,它允许用户输入卡片的部分规格并接收完整的卡片设计。这是通过使用序列到序列学习作为去噪序列自编码器来实现的,允许神秘导师学习如何从部分规范转换为完整规范。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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