Addiction and Spending in Gacha Games

Inf. Comput. Pub Date : 2023-07-13 DOI:10.3390/info14070399
N. Lakic, A. Bernik, Andrej Čep
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Abstract

Gacha games are the most dominant games on the mobile market. These are free-to-play games with a lottery-like system, where the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obtain what he hoped for, there is the option of paying with his own money for more draws, and this is the main way to monetize the Gacha game. The purpose of this study is to show the playing and spending habits of Gacha players: the reasons they like such games, the reasons for spending, how much they spend, what they spend on, how long they have been spending, and whether they are aware of their spending. The paper includes studies by other researchers on various aspects of Gacha games as well. The aim of the paper is to conduct a study with the hypothesis that players who play the same game for a while and have a habit of playing it are willing to give more of their money to enter a draw. Therefore, two research questions and two hypotheses were analyzed. A total of 713 participants took part in the study.
Gacha游戏中的成瘾和消费
Gacha游戏是手机市场上最具主导地位的游戏。这些都是带有类似彩票系统的免费游戏,即用户需要支付游戏内货币才能获得他们想要的角色或道具。如果玩家没有得到自己想要的东西,他们可以选择用自己的钱来获得更多的奖励,这是Gacha游戏的主要盈利方式。这项研究的目的是展示Gacha玩家的游戏和消费习惯:他们喜欢这类游戏的原因,他们消费的原因,他们花了多少钱,他们花了什么,他们花了多长时间,他们是否意识到自己的消费。这篇论文还包括其他研究人员对Gacha游戏各个方面的研究。这篇论文的目的是进行一项研究,假设玩同一款游戏一段时间并有玩游戏习惯的玩家愿意花更多钱参加平局。因此,本文分析了两个研究问题和两个假设。共有713名参与者参加了这项研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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