{"title":"A reversible watermarking algorithm for high efficiency video coding","authors":"Chunting Cai, Gui Feng, Chi Wang, Xue Han","doi":"10.1109/CISP-BMEI.2017.8301931","DOIUrl":null,"url":null,"abstract":"In order to eliminate the error propagation causes by embedding watermark in intra frames, a reversible watermarking algorithm without error propagation for high efficiency video coding (HEVC) is proposed. Firstly, it selects the embedding regions in 4×4 luminance prediction unit (PU) to identify whether it is texture block for low bit rate increasing. Then it uses a novel module for eliminating the error propagation, in which the watermark is embedded in 4×4 quantized discrete sine transform (QDST) coefficients blocks. Lastly, the method of sum invariability is used to embed adaptively watermark in the 4×4 QDST coefficient. The simulation results show that the algorithm has little influence on bit rate and can be well eliminate the error propagation.","PeriodicalId":6474,"journal":{"name":"2017 10th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)","volume":"88 1","pages":"1-6"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 10th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISP-BMEI.2017.8301931","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
In order to eliminate the error propagation causes by embedding watermark in intra frames, a reversible watermarking algorithm without error propagation for high efficiency video coding (HEVC) is proposed. Firstly, it selects the embedding regions in 4×4 luminance prediction unit (PU) to identify whether it is texture block for low bit rate increasing. Then it uses a novel module for eliminating the error propagation, in which the watermark is embedded in 4×4 quantized discrete sine transform (QDST) coefficients blocks. Lastly, the method of sum invariability is used to embed adaptively watermark in the 4×4 QDST coefficient. The simulation results show that the algorithm has little influence on bit rate and can be well eliminate the error propagation.