A Proposed Serious Game Architecture to Self-Management HealthCare for Older Adults

Ioana-Andra Codreanu, A. Florea
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引用次数: 8

Abstract

As people age, older adults' health begins to slow down. Moreover, the elderly population number will grow in upcoming years, according to statistics. This fact can lead to clinics and the hospitals becoming overloaded, and the demand for supervision becomes a challenge for the healthcare area. Because the majority of health issues are in the kinesiology domain, using new technologies like Kinect Sensor, this paper proposes a home system that implies the serious games for older adults, machine learning models for exercises recognition and remote activity supervision. The aim is to minimize the physical effort by offering a believable and motivating virtual world where the patient simulates kinesiology exercises, responds to quizzes and sends feedback. In the same time, the system recovers the exercise data and interprets it in order to model personalized care solutions, to create user profiles, to calibrate the difficulty level of the game using a language of powerful questions, to analyze the exercises progress and the performance feedback, to detect symptoms or falls and to learn the users' behavior. The approach described in this paper is based on analyses of the existing similar systems and on the statistics regarding the acceptability of the lifestyle in self-management physical level for elders.
老年人自我管理医疗保健的严肃游戏架构建议
随着人们年龄的增长,老年人的健康状况开始放缓。此外,据统计,老年人口数量将在未来几年增长。这一事实可能导致诊所和医院超载,对监管的需求成为医疗保健领域的挑战。由于大多数健康问题都属于运动机能学领域,因此本文采用Kinect传感器等新技术,提出了一种家庭系统,该系统包含针对老年人的严肃游戏,用于运动识别和远程活动监督的机器学习模型。其目的是通过提供一个可信和激励的虚拟世界来最大限度地减少体力消耗,在这个虚拟世界中,患者可以模拟运动机能学练习,回答测试并发送反馈。同时,系统恢复运动数据并对其进行解释,以便为个性化护理解决方案建模,创建用户档案,使用强大的问题语言校准游戏的难度级别,分析运动进度和表现反馈,检测症状或跌倒,并了解用户的行为。本文所描述的方法是基于对现有类似系统的分析和对老年人自我管理身体水平的生活方式的可接受性的统计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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