{"title":"Pronunciation-Based Child-Robot Game Interactions to Promote Literacy Skills","authors":"Samuel Spaulding, C. Breazeal","doi":"10.1109/HRI.2019.8673296","DOIUrl":null,"url":null,"abstract":"In this paper we present additional results from a prior study of speech-based games to promote early literacy skills through child-robot interaction [6]. The additional data and results support our original conclusion, that pronunciation analysis software can be an effective enabler of speech child-robot interactions. We also include a comparison of other pronunciation services, an updated version of the SpeechAce API and a new technology from Soapbox Labs. We reflect on some lessons learned and introduce a redesigned version of the game interaction called ‘RhymeRacer’ based on the results and observations from both data collections.","PeriodicalId":6600,"journal":{"name":"2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)","volume":"20 1","pages":"554-555"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HRI.2019.8673296","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In this paper we present additional results from a prior study of speech-based games to promote early literacy skills through child-robot interaction [6]. The additional data and results support our original conclusion, that pronunciation analysis software can be an effective enabler of speech child-robot interactions. We also include a comparison of other pronunciation services, an updated version of the SpeechAce API and a new technology from Soapbox Labs. We reflect on some lessons learned and introduce a redesigned version of the game interaction called ‘RhymeRacer’ based on the results and observations from both data collections.
在本文中,我们从先前的一项基于语音的游戏的研究中获得了额外的结果,该游戏通过儿童与机器人的互动来促进早期读写技能[6]。额外的数据和结果支持了我们最初的结论,即发音分析软件可以有效地促进孩子与机器人之间的语音交互。我们还包括其他发音服务的比较,一个更新版本的speech hace API和一个来自Soapbox实验室的新技术。我们总结了一些经验教训,并基于两种数据收集的结果和观察,重新设计了游戏互动版本“RhymeRacer”。