Exploring immersive learning technology as learning tools in experiential learning for architecture design education

IF 1.5 4区 经济学 0 ARCHITECTURE
Annisa Ummihusna, Mohd Zairul
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引用次数: 2

Abstract

PurposeFormal architecture curriculum necessitates students to observe their architectural experience and environment, which cannot be comprehended entirely in a classroom alone. However, complications in handling site visits and the Covid-19 pandemic can affect their overall learning experience. This study seeks to uncover (1) how a learning tool can be designed to actively enrich novice designers' personal spatial understanding and (2) how will the experiential learning (EL) with immersive learning technology (ILT) replace the actual concrete experience (CE) in enriching the novice designers' personal spatial experience during the architecture design process.Design/methodology/approachThe current research focuses on novice designers (first-year architecture students) who seem to lack personal spatial experience. Findings from a personal spatial experience survey (PSES) conducted in the earlier stage of the research established that each learner had had a different level of spatial experience, which affected their approach in the design process. A learning tool called Architectural Spatial Experience Simulation (ASES) was designed, developed, implemented and evaluated with an experiential learning model (ELM) framework.FindingsThe findings suggest that the use of ASES in the ELM significantly increased the learners' spatial experience. However, the simulation and framework demonstrated a different effect on the participants' spatial experience, particularly on learners with minimal spatial experience.Originality/valueThis study benefits the architecture learning process by providing a tool and a framework to remedy the emerging issue concerning novice designers. The finding contributes to the body of knowledge by expanding the application of EL theory in architecture education.
探索沉浸式学习技术作为建筑设计教育体验式学习的学习工具
正式的建筑课程要求学生观察他们的建筑体验和环境,这不能完全在教室里理解。然而,处理实地考察和Covid-19大流行的并发症会影响他们的整体学习体验。本研究旨在揭示(1)如何设计一种学习工具来积极丰富新手设计师的个人空间理解;(2)在建筑设计过程中,使用沉浸式学习技术(ILT)的体验式学习(EL)如何取代实际的具体体验(CE)来丰富新手设计师的个人空间体验。目前的研究主要集中在新手设计师(一年级建筑学学生)身上,他们似乎缺乏个人空间经验。在研究的早期阶段进行的个人空间体验调查(pse)的结果表明,每个学习者都有不同程度的空间体验,这影响了他们在设计过程中的方法。在体验式学习模型框架下,设计、开发、实施和评估了一种名为建筑空间体验模拟(ASES)的学习工具。研究结果表明,在英语语言学习中使用辅助语言系统可以显著提高学习者的空间体验。然而,模拟和框架对参与者的空间体验有不同的影响,特别是对空间经验最少的学习者。独创性/价值本研究通过提供一个工具和框架来纠正新设计师出现的问题,从而有利于建筑学习过程。这一发现通过扩展EL理论在建筑教育中的应用,为知识体系做出了贡献。
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来源期刊
CiteScore
2.30
自引率
18.20%
发文量
48
期刊介绍: The journal of an association of institues and individuals concerned with housing, design and development in the built environment. Theories, tools and pratice with special emphasis on the local scale.
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