Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families

Diego Muñoz, S. Favilla, S. Pedell, Andrew Murphy, Jeanie Beh, Tanya Petrovich
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引用次数: 13

Abstract

This project aims to foster shared positive experiences between people living with moderate to advanced dementia and their visitors as they may struggle to find topics to talk about and engaging things to do together. To promote a better visit, we trialed a previously developed app that includes eight games with twenty-one residents and their partners or carers across four care centers for three months each. Through interviews and data logging, we found that residents preferred games that were closer to their interests and skills, and that gameplay and cooperation fostered meaningful and shared interactions between residents and their visitors. The contribution of this work is twofold: (1) insights and opportunities into dyadic interactions when using an app and into promoting positive social experiences through technology design, and (2) reflections on the challenges of evaluating the benefits of technology for people living with dementia.
评估一个应用程序,通过为痴呆症患者及其家人提供共享活动来促进更好的访问
该项目旨在促进中度至晚期痴呆症患者和他们的来访者之间分享积极的经历,因为他们可能很难找到话题来谈论和参与一起做的事情。为了促进更好的访问,我们试用了一款之前开发的应用程序,其中包括四个护理中心的21名居民及其伴侣或护理人员的八个游戏,每个游戏为期三个月。通过访谈和数据记录,我们发现居民更喜欢那些与他们的兴趣和技能更接近的游戏,游戏玩法和合作能够促进居民和访客之间有意义和共享的互动。这项工作的贡献是双重的:(1)在使用应用程序时对二元互动的见解和机会,以及通过技术设计促进积极的社会体验,以及(2)对评估技术对痴呆症患者的好处所面临的挑战的反思。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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