Rola regulacji prawnych w kształtowaniu treści gier i mechanizmów ich promocji na przykładzie wybranych zagadnień ochrony konsumentów

Q4 Arts and Humanities
Szymon Makuch
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Abstract

The aim of the article is to discuss in brief the role of legal regulations in shaping the content of games and the mechanisms for their promotion, using selected consumer protection issues as examples. The subject became particularly high-profile in Poland after the release of Cyberpunk 2077, but has been discussed many times around the world, and in recent years there has been a visible trend of many consumer protection authorities to look more closely at the gaming industry and react to bad practices in this area. The article cites some key examples, but also potential practical implications for publishers.
本文旨在简要讨论法律法规在塑造游戏内容及其推广机制方面的作用,并以选定的消费者保护问题为例。在《赛博朋克2077》发行后,这个话题在波兰变得特别引人注目,但在世界各地也被讨论了很多次,近年来,许多消费者保护机构都在密切关注游戏行业,并对这一领域的不良行为做出反应。这篇文章引用了一些关键的例子,但也对出版商有潜在的实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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