Large-scale Hydrodynamic Brownian Simulations on Multicore and GPU Architectures

M. G. Lopez, Mitchel D. Horton, Edmond Chow
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Abstract

We present here ongoing work to produce an implementation of Brownian dynamics simulation using a matrix-free method with hardware accelerators. This work describes the GPU acceleration of a smooth particle-mesh Ewald (SPME) algorithm which is used for the main part of the computation, previously ported to run on Intel Xeon Phi.
基于多核和GPU架构的大规模流体动力学布朗模拟
我们在这里介绍正在进行的工作,以产生一个实现布朗动力学模拟使用无矩阵的方法与硬件加速器。这项工作描述了平滑粒子网格Ewald (SPME)算法的GPU加速,该算法用于计算的主要部分,以前移植到Intel Xeon Phi上运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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