{"title":"Exergaming for children with probable developmental coordination disorder (p-DCD)/DCD","authors":"MA WaiWingAda, Joanne Wong","doi":"10.24112/AJPER.251917","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to examine the effectiveness of exergaming for improving balance, eye–hand coordination (EHC), and exercise enjoyment among children with special educational needs (SEN) and probable developmental coordination disorder (p-DCD). This study adopted a single-group intervention with paired results. Nine primary school students (seven boys and two girls, aged 7–10 years) were recruited and underwent a 3-month exergaming intervention involving three 30-minute sessions per week. Xbox One Kinect was used under the supervision of the researchers and physical education (PE) teachers. Preand post-intervention scores were calculated for data analysis. Motor performance was assessed using the Movement Assessment Battery for Children – Second Edition Test. The participants’ gaming experiences were captured using Fun Toolkit. The Wilcoxon signed-rank test showed significant improvements in balance and EHC, but no significant differences in enjoyment scores. The findings indicated a positive impact of exergaming on primary school students with SEN and motor problems. The outcomes indicate that exergaming is an effective strategy for improving motor skills in children with SEN and p-DCD/DCD. Therefore, exergaming could be incorporated into PE curricula to motivate students to participate in physical activities in order to improve their physical health and well-being.","PeriodicalId":51628,"journal":{"name":"Journal of Physical Education Recreation and Dance","volume":"108 1","pages":"29-38"},"PeriodicalIF":0.7000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Physical Education Recreation and Dance","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24112/AJPER.251917","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this study was to examine the effectiveness of exergaming for improving balance, eye–hand coordination (EHC), and exercise enjoyment among children with special educational needs (SEN) and probable developmental coordination disorder (p-DCD). This study adopted a single-group intervention with paired results. Nine primary school students (seven boys and two girls, aged 7–10 years) were recruited and underwent a 3-month exergaming intervention involving three 30-minute sessions per week. Xbox One Kinect was used under the supervision of the researchers and physical education (PE) teachers. Preand post-intervention scores were calculated for data analysis. Motor performance was assessed using the Movement Assessment Battery for Children – Second Edition Test. The participants’ gaming experiences were captured using Fun Toolkit. The Wilcoxon signed-rank test showed significant improvements in balance and EHC, but no significant differences in enjoyment scores. The findings indicated a positive impact of exergaming on primary school students with SEN and motor problems. The outcomes indicate that exergaming is an effective strategy for improving motor skills in children with SEN and p-DCD/DCD. Therefore, exergaming could be incorporated into PE curricula to motivate students to participate in physical activities in order to improve their physical health and well-being.