Development of Digital Comic Media for Learning Qira'ah for Fifth Grade Students of Madrasah Ibtidaiyah

U. Hijriyah, Muhammad Aridan, Ahmad Nur Mizan, Aldio Dealintang, Lita Yuniarti
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引用次数: 2

Abstract

This study aimed to develop, test the feasibility, determine the attractiveness, and determine the effectiveness of digital comic media for learning Arabic reading skills for the fifth-grade elementary school students. This was a research and development study using the ADDIE model which consisted of five stages, namely analysis, design, development, implementation, and evaluation. The data collection techniques deployed interviews, observations, documentation, and tests. The instruments were the questionnaires for validation of material experts, media experts, and linguists, and the questionnaire for students' responses to the attractiveness of the products developed. The digital comic media was classified as very feasible to be used in learning Arabic. The foregoing was evidenced by the score of feasibility test results from 2 material experts of 95% or in the very feasible category. The result of the feasibility test by 2 media experts demonstrated a score of 96% or in the very feasible category. The result of the feasibility test by linguists with a score of 76% fell into the feasible category. This digital comic media was interesting to use in learning Arabic. It was evidenced by the results of students' responses with a score of 85.57% or very interesting in the medium group trial and 85.16% or very interesting in the large group trial. This digital comic media had been proven to be able to increase students’ scores. Students’ scores increased by 32.30 with an average score of 55.65 before using the media and 88.00 after using digital comic media. The foregoing showed that the Arabic digital comic media developed by the researchers was an interesting and effective media to be used as learning media.
伊比提达耶伊斯兰学校五年级学生学习伊斯兰教的数位漫画媒体发展
本研究旨在开发、检验数位漫画媒体对小学五年级学生阿拉伯语阅读技能学习的可行性、确定其吸引力,并确定其有效性。这是一项使用ADDIE模型的研发研究,该模型分为分析、设计、开发、实施和评估五个阶段。数据收集技术部署了访谈、观察、文档和测试。这些工具是材料专家、媒体专家和语言学家的验证问卷,以及学生对所开发产品吸引力的反应问卷。数字漫画媒体被归类为非常适合用于学习阿拉伯语。2位材料专家的可行性测试结果得分为95%或在非常可行类别中证明了上述情况。2位媒体专家的可行性测试结果显示,该方案的可行性得分为96%,属于非常可行的范畴。语言学家的可行性测试结果为76%,属于可行范畴。这个数字漫画媒体在学习阿拉伯语时很有趣。在中等群体试验中,学生的回答得分为85.57%或非常有趣,在大群体试验中,学生的回答得分为85.16%或非常有趣。这种数字漫画媒体已被证明能够提高学生的成绩。学生成绩提高32.30分,使用媒体前平均成绩为55.65分,使用数字漫画媒体后平均成绩为88.00分。由此可见,研究人员开发的阿拉伯语数字漫画媒体是一种有趣而有效的学习媒体。
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12 weeks
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