A game theoretic framework for controlling the behavior of a content seeking to be popular on social networking sites

Pub Date : 2023-01-01 DOI:10.36244/icj.2023.2.7
Khadija Touya, Hamid Garmani, Mohamed Baslam, Rachid El Ayachi, M. Jourhmane
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Abstract

Over the years, people are becoming more dependent on Online Social Networks, through whom they constitute various sorts of relationships. Furthermore, such areas present spaces of interaction among users; they send more messages and posts showing domains they are interested in to guarantee the level of their popularity. This popularity depends on its own rate, the number of comments the posted topic gets but; also on the cost a user has to pay to accomplish his task on this network. However, the selfish behavior of those subscribers is the root cause of competition over popularity among those users. In this paper, we aim to control the behavior of a social networks users who try their best to increase their popularity in a competitive manner. We formulate this competition as a non-cooperative game. We porpose an efficient game theoretical model to solve this competition and find a situation of equilibrium for the said game.
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一种博弈论框架,用于控制寻求在社交网站上流行的内容的行为
多年来,人们越来越依赖在线社交网络,通过它他们建立了各种各样的关系。此外,这些区域提供了用户之间的交互空间;他们发送更多的消息和帖子,显示他们感兴趣的域名,以保证他们的受欢迎程度。这种受欢迎程度取决于它自己的速度,发布的话题得到的评论数量;用户在这个网络上完成任务需要支付的费用也是如此。然而,这些用户的自私行为是这些用户之间人气竞争的根本原因。在本文中,我们的目标是控制社交网络用户的行为,他们尽最大努力以竞争的方式增加自己的知名度。我们将此竞赛定义为非合作游戏。我们提出了一个有效的博弈论模型来解决这种竞争,并找到了博弈的均衡状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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