Leveraging Quizzes and Bamboozles to Engage EFL Students in Online Classes

IF 0.9 Q3 EDUCATION & EDUCATIONAL RESEARCH
Syukur Saud, N. Aeni, Laelah Azizah
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引用次数: 0

Abstract

In creating a comfortable English learning atmosphere,  the impressions of students and lecturers are crucial. Leading the students to be happy in learning is one of the big challenges for the lecturer. The aim of this study is to find out how students and lecturers feel about online learning by using gamification, it investigated how the students engage in the classroom. The mixed approach was used in this study. The information gathered from the questionnaire about students' and lecturers' attitudes toward online learning materials. Using a Likert scale, they were graded. The responses of the students to online learning by applying gamification. The students were enthusiastic and engaged in learning Academic writing by using gamification. The findings of this study are expected to aid teachers and lecturers in gaining insights and prior knowledge when designing the ELT models for an online class. It is also intended to provide feedback on how to enhance the online learning process. 
利用测验和益智游戏让英语学生参与在线课程
要营造舒适的英语学习氛围,学生和老师的印象至关重要。引导学生在学习中快乐是讲师面临的一大挑战。本研究的目的是了解学生和教师对使用游戏化在线学习的感受,它调查了学生如何参与课堂。本研究采用混合方法。从问卷中收集到的关于学生和讲师对在线学习材料的态度的信息。使用李克特量表对他们进行评分。学生对应用游戏化在线学习的反应。学生们在游戏化学习学术写作的过程中充满了热情和投入。本研究的结果有望帮助教师和讲师在设计在线课程的英语教学模型时获得洞察力和先验知识。它还旨在提供关于如何加强在线学习过程的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.30
自引率
14.30%
发文量
10
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