Understanding user needs in videogame moment retrieval

Barrett R. Anderson, Adam M. Smith
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引用次数: 5

Abstract

Videogames are a rich domain for scholarship, and their dynamic content makes them a new and unique challenge for information retrieval (IR). Recent work has made it possible to cite specific moments in a videogame (like pages in a book), but currently finding those moments to cite is laborious because there are no videogame moment search engines. We conducted an in-depth interview study with ten users across a variety of user profiles: developers, educators, speedrunners, scholars, and streamers. From these interviews, we identify the unique needs of each user profile for retrieving moments from videogames. We outline implications for future research in retrieval and design implications for new tools focused on interactive media.
了解用户在视频游戏时刻检索中的需求
电子游戏是一个丰富的学术领域,其动态内容使其成为信息检索(IR)的一个新的和独特的挑战。最近的工作使得引用电子游戏中的特定时刻(如书中的页面)成为可能,但目前找到这些时刻是很困难的,因为没有电子游戏时刻搜索引擎。我们对10个用户进行了深入的访谈研究,这些用户包括开发人员、教育工作者、极速赛车手、学者和主播。从这些采访中,我们确定了每个用户对从电子游戏中获取时刻的独特需求。我们概述了对未来检索研究的启示,以及对以互动媒体为重点的新工具的设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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