More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

Argenis Ramirez Gomez, Hans-Werner Gellersen
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引用次数: 6

Abstract

The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to "not look" for interaction and give directions to introduce the dynamic in gaze-enabled games.
不只是看:使用眼睑后面的眼球运动作为一种新的游戏机制
主流游戏的数量正在迅速增加。他们引入了基于眼睛聚焦在感兴趣的位置上的注视互动。我们挑战这种传统的凝视方式,并建议玩家在玩游戏时不看。我们开发了《KryptonEyed》,这是一款迷你游戏原型,要求玩家在睁开眼睛之前先闭上眼睛,在眼皮后面进行眼球运动,以瞄准视线进行互动。为了验证交互机制和游戏体验,我们进行了两次用户研究。我们评估了使用提议动态的可行性,它的性能和游戏体验。结果显示了参与者如何成功地使用所提出的凝视技术并克服游戏挑战。基于我们的发现,我们讨论了“不看”互动的隐喻,并给出了在具有注视功能的游戏中引入动态的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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