O7 Simulation@Distance – Exploring Remote Alternatives to Traditional Clinical Simulation Training

IF 1.1 Q2 Social Sciences
E. Gumble, E. Broughton
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Abstract

Introduction The social distancing guidelines brought about in response to the COVID-19 pandemic made the normal operation of a simulation centre with limited floor space impossible. To continue providing training to a greater number of candidates, some methods for recreating the simulation experience with remote candidates were devised and explored. Methods Proposal A: Conversational avatar over Zoom. Through use of OBS Studio streaming software, our pre-existing conversational avatar is presented on a Zoom call for remotely-connected candidates to interact with for conversational simulation. Proposal B: Gameplay style scenarios on CenarioVR shared with candidates. Candidates (alone or in groups, with or without supervision) navigate a clinical room environment with buttons and menus to undertake a scenario, with the system keeping track of events to progress the scenario along. Proposal C: Remote In-Ear (RIE) coaching. Through use of a wireless earbud, candidates communicate remotely with centre staff (‘operatives’) who follow the instructions given to them by candidates watching a live Zoom feed of the room. 3 ways of achieving this were explored: C1: Candidates remotely watch a feed of the simulation room while connected to an operative by an audio call. C2: Candidates message their target operative on Zoom and text-to-speech software reads these messages to the operatives. C3: Zoom breakout rooms/separate WhatsApp video calls connect candidates to target operatives, where candidates see from the operative’s perspective through a head-mounted camera. Proposal D: Virtual environments D1: Candidates meet in a private World within VRChat for scenarios. D2: Candidates meet in the Minecraft server containing a pre-existing replica of the hospital for scenarios. Results Proposals were scored 0–40 for viability, summed from 0–10 scores in 4 categories: Team Interactivity, Fidelity, Range of Scenarios and Ease of Implementation. These scores are shown in Simulation@Distance table 1. Discussion and Conclusions So far, the options judged to be most viable have been trialled. The avatar’s use over Zoom proved to be easy to set up and once we find suitable faculty to run it, courses will be arranged and advertised. RIE coaching has had trial sessions, with operatives initially reporting inefficiencies in communication. In response to the feedback, the model has been revised so that the wider group are now coaching the whole room as opposed to individual candidates. The gameplay scenarios are still being worked on, but externally produced alternatives are being explored. Overall, we are confident that simulation can coexist with distancing guidelines.
O7 Simulation@Distance -探索传统临床模拟培训的远程替代方案
为应对新冠肺炎疫情,中国政府出台了保持社交距离的指导方针,这使得占地面积有限的模拟中心无法正常运行。为了继续为更多的候选人提供培训,我们设计和探索了一些方法,让远程候选人重现模拟体验。方法建议A:会话头像超过Zoom。通过使用OBS Studio流媒体软件,我们预先存在的会话化身在Zoom呼叫中呈现,以便远程连接的候选人与会话模拟进行交互。建议B:与候选人分享CenarioVR上的游戏风格场景。候选人(单独或分组,有或没有监督)通过按钮和菜单在临床室环境中导航,进行场景,系统跟踪事件以推进场景。建议C:远程入耳式(RIE)辅导。通过使用无线耳机,考生可以与中心工作人员(“操作员”)进行远程通信,这些工作人员会按照观看现场Zoom视频的考生给他们的指示进行操作。探索了实现这一目标的3种方法:C1:候选人远程观看模拟室的馈送,同时通过音频呼叫与操作人员连接。C2:候选人通过Zoom向目标特工发送信息,文本转语音软件将这些信息读给特工。C3:放大分组讨论室/单独的WhatsApp视频通话将候选人与目标特工连接起来,候选人通过头戴式摄像机从特工的角度看问题。提案D:虚拟环境D1:候选人在VRChat的私人世界中见面。D2:候选人在包含预先存在的医院副本的Minecraft服务器中会面。提案的可行性得分为0-40分,从0-10分中总结,分为4个类别:团队交互性、保真度、场景范围和实施难易度。这些分数如Simulation@Distance表1所示。讨论和结论到目前为止,被认为最可行的备选方案都已进行了试验。在Zoom上使用化身被证明很容易设置,一旦我们找到合适的教师来运行它,课程将被安排和广告。RIE培训已经进行了试验,操作员最初报告说沟通效率低下。作为对反馈的回应,该模式已经进行了修改,以便更广泛的团队现在可以指导整个房间,而不是单个候选人。游戏场景仍在开发中,但外部制作的替代方案正在探索中。总的来说,我们相信模拟可以与保持距离的指导方针共存。
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来源期刊
BMJ Simulation & Technology Enhanced Learning
BMJ Simulation & Technology Enhanced Learning HEALTH CARE SCIENCES & SERVICES-
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