Are immerrsive FPS games enjoyable?

Jeann-Luc Lugrinn, Fred Charles, M. Cavazza, M. Renard, J. Freeman, J. Lessiter
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引用次数: 5

Abstract

This paper describes an experiment comparinng immersive and non-immersive gaming using a state-of-the-art first person shooter game (FPS) in which we analyse user experience and performance through a combination of in-game metrics, questionaires and subjective reports. Our results show an overwhelming subjective preference for the immersive version despite a decrease in performance attributed to a more realistic aimming mechanism. Interaction metrics suggest that users took full advantage of the immmersive context rather than simply transposing their desktop gaming skills.
沉浸式FPS游戏有趣吗?
本文描述了一项比较沉浸式和非沉浸式游戏的实验,使用最先进的第一人称射击游戏(FPS),我们通过结合游戏参数、问卷调查和主观报告来分析用户体验和表现。我们的研究结果显示,尽管更现实的瞄准机制导致了性能的下降,但人们对沉浸式版本的主观偏好是压倒性的。交互指标表明,用户充分利用了沉浸式环境,而不是简单地转换桌面游戏技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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