Simulating Cooperative Behaviors in Dynamic Networks

Yu Zhang, Jason Leezer, K. Wong
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引用次数: 9

Abstract

Agent-based social simulation uses agent systems to study social behaviors and phenomena. A difficulty in producing social simulations lies in the problem of modeling the emergence of social norms. Although empirical evidence has provided insight into how human relationships are organized, the way in which those relationships are used to produce cooperative behavior where each agent only seeks to maximize its own utility is not well defined. This paper proposes a new rule called the Highest Rewarding Neighborhood HRN for social interactions. The HRN rule allows agents to remain selfish and be able to break relationships in order to maximize their utility. Our experiment shows that when agents are able to break unrewarding relationships that a Pareto-optimum strategy arises as the social norm. In addition, the authors conclude the rate and amount of Pareto-optimum strategy that arises is dependent on the network structure when the networks are dynamic, and the rate is independent of the network structure when the networks are static.
动态网络中的合作行为模拟
基于智能体的社会模拟利用智能体系统研究社会行为和现象。制作社会模拟的一个困难在于如何对社会规范的出现进行建模。尽管经验证据提供了对人类关系如何组织的洞察,但这些关系如何用于产生合作行为的方式并没有很好地定义,在这种合作行为中,每个主体只寻求最大化自己的效用。本文提出了一个新的规则,称为最高奖励邻里HRN的社会互动。HRN规则允许代理人保持自私,并能够为了最大化他们的效用而打破关系。我们的实验表明,当代理人能够打破无回报的关系时,帕累托最优策略就会成为社会规范。此外,作者还得出了当网络是动态的时候,帕累托最优策略的产生率和数量依赖于网络结构,而当网络是静态的时候,帕累托最优策略的产生率与网络结构无关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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