Interacting with discrete simulation using on line graphic animation

Q4 Computer Science
M. Alemparte, D. Chheda, D. Seeley, W. Walker
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引用次数: 7

Abstract

An interactive system is described which allows for the graphic construction, simulation, and simultaneous animation of an arbitrary network of guesses. A method is proposed and implemented for representing the events of a discrete simulation by a continuous animation on a graphics terminal. Techniques are presented for the display of parallel animation "sequences", and a non-trivial mapping of simulation time into animation time is described which preserves the relation order and time relationships between events. The program implemented combines this animation facility with other simulation monitoring and control features. An interactive dialogue which makes use of the lightpen and a menu of commands is implemented for the construction and modification of the queuing network. Certain relevent aspects of man-machine interaction are discussed. The usefulness of this type of approach is discussed with respect to computer-aided design applications, educational tools, and research tools.
使用在线图形动画与离散仿真交互
描述了一种交互式系统,它允许任意猜测网络的图形构建、模拟和同时动画。提出并实现了一种在图形终端上用连续动画表示离散仿真事件的方法。提出了并行动画“序列”的显示技术,并描述了模拟时间到动画时间的非平凡映射,该映射保留了事件之间的关系顺序和时间关系。实现的程序将此动画功能与其他仿真监视和控制功能相结合。利用光笔和命令菜单的交互式对话实现了排队网络的构建和修改。讨论了人机交互的某些相关方面。本文讨论了这种方法在计算机辅助设计应用、教育工具和研究工具方面的有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics World
Computer Graphics World 工程技术-计算机:软件工程
CiteScore
0.03
自引率
0.00%
发文量
0
审稿时长
>12 weeks
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