The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools

Q2 Social Sciences
T. Clements, Jake Atterby, T. Cleary, Richard P. Dearden, Valentina Rossi
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引用次数: 1

Abstract

Abstract. Video games now comprise the largest sector of the media entertainment industry. Hundreds of video games, spanning a huge variety of genres and platforms, use extinct animals and/or palaeontological themes as a basis for their gameplay. Because of this, many players, especially children, spend long periods of time engaging with and being immersed in palaeontological concepts and themes. Video games may be the first medium of implicit or tangential science communication they engage with, especially with regards to palaeontology. However, commercial off-the-shelf video games are not primarily designed to be educational tools, and the proliferation of some common tropes can disseminate harmful and/or unethical (mis)information regarding palaeontology. This paper introduces the major types of palaeontological video games and discusses their educational potential. We highlight the most common palaeontological tropes, both positive and negative, observed in video games to better equip science communicators regarding the perception of palaeontology (and ancient animals) in this massively influential medium that they may encounter when undertaking scientific engagement. Furthermore, by highlighting common misconceptions and harmful tropes, we aim to bring awareness to game developers, who may be unaware that they could be propagating negative tropes about palaeontological science.
商业现成电子游戏中的古生物学概念及其作为教育工具的潜力评估
摘要电子游戏现在构成了媒体娱乐产业中最大的部分。数以百计的电子游戏,跨越各种类型和平台,使用灭绝的动物和/或古生物学主题作为其游戏玩法的基础。正因为如此,许多玩家,尤其是儿童,会花很长时间沉浸在古生物概念和主题中。电子游戏可能是他们参与的第一个隐含的有序科学交流媒介,特别是在古生物学方面。然而,现成的商业电子游戏并非主要被设计为教育工具,一些常见比喻的扩散可能会传播有关古生物学的有害和/或不道德(错误)信息。本文介绍了古生物学电子游戏的主要类型,并讨论了它们的教育潜力。我们强调在电子游戏中观察到的最常见的古生物学比喻,无论是积极的还是消极的,以更好地装备科学传播者,让他们在从事科学参与时可能遇到的这种极具影响力的媒介中对古生物学(和古代动物)的看法。此外,通过强调常见的误解和有害的比喻,我们的目标是让游戏开发者意识到,他们可能没有意识到他们可能在传播有关古生物学的负面比喻。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Geoscience Communication
Geoscience Communication Social Sciences-Communication
CiteScore
3.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
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