GPU based software DVB-T receiver design

K. Lee, S. Heo
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引用次数: 4

Abstract

This paper presents the GPU based software DVB-T receiver design. We first propose the software DVB-T receiver using just one CPU core and investigate the gap between the required time budget and the actual simulation time. Based on the simulation results we partition the algorithm such that some of the algorithm corresponding to the critical path can be processed by the GPU which adopts massively parallel processing elements. To increase the thread usage we design software algorithms which reduce the FFT and Viterbi decoding processing time by the ratio of 10~20 times compared with the CPU based processing.
基于GPU的软件DVB-T接收机设计
本文介绍了基于GPU的软件DVB-T接收机的设计。我们首先提出了仅使用一个CPU内核的软件DVB-T接收机,并研究了所需时间预算与实际仿真时间之间的差距。在仿真结果的基础上对算法进行了划分,使得关键路径对应的部分算法可以由采用大量并行处理元素的GPU来处理。为了提高线程利用率,我们设计了软件算法,使FFT和Viterbi解码处理时间比基于CPU的处理时间减少10~20倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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