Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR

Fabrice Matulic, Aditya Ganeshan, Hiroshi Fujiwara, Daniel Vogel
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引用次数: 17

Abstract

Smartphone touch screens are potentially attractive for interaction in virtual reality (VR). However, the user cannot see the phone or their hands in a fully immersive VR setting, impeding their ability for precise touch input. We propose mounting a mirror above the phone screen such that the front-facing camera captures the thumbs on or near the screen. This enables the creation of semi-transparent overlays of thumb shadows and inference of fingertip hover points with deep learning, which help the user aim for targets on the phone. A study compares the effect of visual feedback on touch precision in a controlled task and qualitatively evaluates three example applications demonstrating the potential of the technique. The results show that the enabled style of feedback is effective for thumb-size targets, and that the VR experience can be enriched by using smartphones as VR controllers supporting precise touch input.
Phonetroller:在VR中使用手机进行精确触摸输入的手指视觉表示
智能手机的触摸屏在虚拟现实(VR)中具有潜在的吸引力。然而,在完全沉浸式的虚拟现实环境中,用户无法看到手机或他们的手,这阻碍了他们进行精确触摸输入的能力。我们建议在手机屏幕上方安装一面镜子,这样前置摄像头就能捕捉到屏幕上或屏幕附近的拇指。这可以创建半透明的拇指阴影叠加,并通过深度学习推断指尖悬停点,这有助于用户瞄准手机上的目标。一项研究比较了视觉反馈在受控任务中对触摸精度的影响,并定性地评估了展示该技术潜力的三个示例应用。结果表明,这种反馈方式对于拇指大小的目标是有效的,并且可以通过使用智能手机作为支持精确触摸输入的VR控制器来丰富VR体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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