Music and Game Activity of Elementary School Students as an Aspect of Neuropedagogy

IF 0.8 Q4 NEUROSCIENCES
Nataliia Marievych, O. Krus, Liubomyr Martyniv, O. Komarovska, T.I. Kryzhanovska
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引用次数: 0

Abstract

The research presented in the article testifies to the effectiveness of computer modeling in the conditions of musical and game activities of elementary school students. The relevance of the research is determined by the intensive development of innovative digital technologies that influence the development of society, form new approaches to the world, and contribute to the effective acquisition of new knowledge and skills as a neuropedagogical aspect. The purpose of the research is to study the effectiveness of the organization of musical and game activities as an aspect of younger schoolchildren by means of computer simulation. To increase the effectiveness of research, it is necessary to analyze aspects of neuropedagogy. In order to better "know" his student and decide on the choice of work methods in the future, it is advisable for the music teacher to evaluate not only his physical data and temperament, but also to find out by testing his general functional features organizations the brain and the leading modality. Accordingly, the main approaches to the organization of music and game activity were analyzed and the effectiveness of computer modeling in the context of the formation of music and game abilities and skills in younger schoolchildren was determined. The research methodology is formed by analytical and research methods, analysis of musical and game activities, methods of synthesis, analysis and interpretation, computer modeling technologies are used. The results of the study show that computer simulation is the most effective in the modern educational process.
从神经教育学的角度看小学生音乐游戏活动
本文的研究证明了计算机建模在小学生音乐和游戏活动条件下的有效性。研究的相关性是由创新数字技术的密集发展决定的,这些技术影响着社会的发展,形成了通往世界的新途径,并有助于有效地获得新知识和技能,作为神经教育学的一个方面。本研究的目的是利用计算机模拟的方法,研究组织音乐和游戏活动作为低龄学童的一个方面的有效性。为了提高研究的有效性,有必要对神经教育学的各个方面进行分析。为了更好地“了解”他的学生,决定将来工作方法的选择,音乐教师不仅要评估他的身体数据和气质,而且要通过测试他的一般功能特征,组织,大脑和主导形态来发现。据此,分析了组织音乐和游戏活动的主要途径,并确定了计算机建模在低年级学童音乐和游戏能力和技能形成背景下的有效性。研究方法采用分析和研究方法,对音乐和游戏活动进行分析,采用综合、分析和解释的方法,采用计算机建模技术。研究结果表明,计算机仿真在现代教育过程中是最有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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