Domain of attraction expansion for physics-based character control

M. A. Borno, M. V. D. Panne, E. Fiume
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引用次数: 4

Abstract

Determining effective control strategies and solutions for high-degree-of-freedom humanoid characters has been a difficult, ongoing problem. A controller is only valid for a subset of the states of the character, known as the domain of attraction (DOA). This article shows how many states that are initially outside the DOA can be brought inside it. Our first contribution is to show how DOA expansion can be performed for a high-dimensional simulated character. Our second contribution is to present an algorithm that efficiently increases the DOA using random trees that provide denser coverage than the trees produced by typical sampling-based motion-planning algorithms. The trees are constructed offline but can be queried fast enough for near-real-time control. We show the effect of DOA expansion on getting up, crouch-to-stand, jumping, and standing-twist controllers. We also show how DOA expansion can be used to connect controllers together.
基于物理的角色控制的吸引力扩展领域
确定高自由度类人机器人的有效控制策略和解决方案一直是一个难题。控制器只对角色状态的子集有效,称为吸引域(DOA)。本文展示了最初在DOA之外的多少状态可以被纳入其中。我们的第一个贡献是展示了如何为高维模拟角色执行DOA扩展。我们的第二个贡献是提出了一种算法,该算法使用随机树有效地增加DOA,随机树比典型的基于采样的运动规划算法产生的树提供更密集的覆盖。这些树是离线构建的,但查询速度足够快,可以实现近乎实时的控制。我们展示了DOA扩展对起身、蹲下-站立、跳跃和站立-扭转控制器的影响。我们还将展示如何使用DOA扩展将控制器连接在一起。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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