Unpacking the Audio Game Experience: Lessons Learned from Game Veterans

M. Urbanek, Florian Güldenpfennig
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引用次数: 16

Abstract

People with or without visual impairments play and enjoy audio games. While this genre of computer games has attracted a strong fan base and some attention in HCI, little research has been dedicated to the people who actually play audio games in their daily life. There is a pressing need to capture the viewpoints of authentic or expert players, designers and developers to advance audio game design. Thus, we give voice to seven game veterans of sound-based gaming, i.e., people who each have more than a decade of profound experience in playing or designing audio games. We conducted a total of 14 interviews and employed grounded theory methods to unpack their experiences. We found that audio games enriched their life through creativity, play, and social exchange. Those core concepts were influenced by peripheral concepts like, inter alia, aesthetics & enjoyability, accessibility, or the availability of audio games. We show how they relate to each other and discuss design implications.
解析音频游戏经验:资深游戏开发者的经验教训
有或没有视觉障碍的人都喜欢玩音频游戏。尽管这类电脑游戏吸引了大量粉丝,并在HCI领域引起了一些关注,但很少有研究专门针对那些在日常生活中真正玩音频游戏的人。我们迫切需要捕捉真正的或专业的玩家、设计师和开发者的观点,以推进音频游戏设计。因此,我们邀请了7位声音游戏元老,他们都拥有10年以上的音频游戏体验或设计经验。我们共进行了14次访谈,并采用扎根理论的方法来解读他们的经历。我们发现音频游戏通过创造力、玩法和社交交流丰富了他们的生活。这些核心概念受到外围概念的影响,如美学和乐趣、易用性或音频游戏的可用性。我们展示了它们是如何相互关联的,并讨论了设计含义。
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