{"title":"Just in Time Teaching and Learning System in the Standard e-Classroom","authors":"Gabriel Zamfir","doi":"10.12948/issn14531305/23.3.2019.05","DOIUrl":null,"url":null,"abstract":"E-society is a just in time learning system, based on versioning technologies. E-science is a similar system, too, but it is based on recursive educational processes and iterative implementations of technologies. E-education is by definition, and by default, a just in time learning system. E-society is a native environment for all forms of the traditional education: formal, non-formal and informal education. At the same time, e-society is a native environment for structured educational resources: electronic, digital and virtual resources. In this context, the standard e-classroom become the native environment in order to develop a just in time teaching and learning system. This article presents the conceptual framework as a knowledge one, for such an approach, based on the meta language and the object language, as a twofold research paradigm, and details the theoretical framework as a comprehension one, and the analytical framework, as an application for a solution, including a case study.","PeriodicalId":53248,"journal":{"name":"Informatica economica","volume":"119 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Informatica economica","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12948/issn14531305/23.3.2019.05","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
E-society is a just in time learning system, based on versioning technologies. E-science is a similar system, too, but it is based on recursive educational processes and iterative implementations of technologies. E-education is by definition, and by default, a just in time learning system. E-society is a native environment for all forms of the traditional education: formal, non-formal and informal education. At the same time, e-society is a native environment for structured educational resources: electronic, digital and virtual resources. In this context, the standard e-classroom become the native environment in order to develop a just in time teaching and learning system. This article presents the conceptual framework as a knowledge one, for such an approach, based on the meta language and the object language, as a twofold research paradigm, and details the theoretical framework as a comprehension one, and the analytical framework, as an application for a solution, including a case study.