Just in Time Teaching and Learning System in the Standard e-Classroom

Gabriel Zamfir
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引用次数: 2

Abstract

E-society is a just in time learning system, based on versioning technologies. E-science is a similar system, too, but it is based on recursive educational processes and iterative implementations of technologies. E-education is by definition, and by default, a just in time learning system. E-society is a native environment for all forms of the traditional education: formal, non-formal and informal education. At the same time, e-society is a native environment for structured educational resources: electronic, digital and virtual resources. In this context, the standard e-classroom become the native environment in order to develop a just in time teaching and learning system. This article presents the conceptual framework as a knowledge one, for such an approach, based on the meta language and the object language, as a twofold research paradigm, and details the theoretical framework as a comprehension one, and the analytical framework, as an application for a solution, including a case study.
标准电子课堂中的实时教学系统
电子社会是一个基于版本控制技术的即时学习系统。电子科学也是一个类似的系统,但它是基于递归的教育过程和技术的迭代实现。从定义和默认情况来看,电子教育是一个及时的学习系统。电子社会是各种形式的传统教育的原生环境:正规教育、非正规教育和非正式教育。同时,电子社会是结构化教育资源的原生环境:电子、数字和虚拟资源。在这种背景下,标准的电子课堂成为原生环境,以开发一个实时的教与学系统。本文将概念框架作为知识框架,以元语言和对象语言为基础,作为双重研究范式,详细介绍了理论框架作为理解框架,分析框架作为解决方案的应用,包括案例研究。
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17
审稿时长
8 weeks
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