Augmented virtual reality and 360 spatial visualization for supporting user-engaged design

IF 4.8 2区 工程技术 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
J. Lee, Sanghoon Lee, Young-chae Kim, Sumin Kim, S. Hong
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引用次数: 1

Abstract

This paper discusses an approach to augmented virtual reality (AVR) and 360-degree spatial visualization. The approach involves locating stereoscopic 3D virtual objects into a real off-site panorama, supporting spatial remodel design decision-making through realistic comparisons. Previous studies have shown that in the design process, end-user engagement promotes the quality and satisfaction of design solutions. Immersive media such as virtual reality (VR) and augmented reality (AR) have increasingly been used as communication tools for user engagement in design, as they provide intuitive and realistic user experiences, particularly in comparing design plans. However, the dichotomous affordance of current VR and AR devices is limited in satisfying both the sense of realism and immersion that are essential for user engagement. To overcome this shortcoming, we propose an AVR-based design visualization approach that integrates the advantages of both media technologies to provide a high sense of realism and immersion off-site, responding to location and environmental stimuli, such as lighting, material, and other factors. To achieve this goal, we used 360-degree panorama data of the target space as a design visualization background, with content immersion experienced through VR hardware. Additionally, we developed software to demonstrate the actual use of the AVR-based approach, and various visualization-purposed file formats can be exported automatically using this software. The software supports the authoring of 360-degree spatial visualization videos for realistic design comparisons, which can be easily accessed by end-users using a head-mounted display or smartphone, even in real-time. We performed a demonstration of this approach using an actual remodel design project for the university library lobby, and this paper shows the usability and applicability of the AVR-based approach for user engagement.
增强虚拟现实和360度空间可视化,支持用户参与设计
本文讨论了增强虚拟现实(AVR)和360度空间可视化的一种方法。该方法包括将立体3D虚拟物体定位到真实的非现场全景中,通过现实比较支持空间改造设计决策。先前的研究表明,在设计过程中,终端用户的参与促进了设计解决方案的质量和满意度。沉浸式媒体,如虚拟现实(VR)和增强现实(AR)已经越来越多地被用作用户参与设计的交流工具,因为它们提供了直观和现实的用户体验,特别是在比较设计方案时。然而,当前VR和AR设备的二分性在满足用户粘性所必需的真实感和沉浸感方面受到了限制。为了克服这一缺点,我们提出了一种基于avr的设计可视化方法,该方法结合了两种媒体技术的优势,提供了高度的真实感和沉浸感,并响应位置和环境刺激,如照明、材料和其他因素。为了实现这一目标,我们使用目标空间的360度全景数据作为设计可视化背景,通过VR硬件体验内容沉浸。此外,我们开发了软件来演示基于avr方法的实际使用,并且可以使用该软件自动导出各种用于可视化的文件格式。该软件支持创作360度空间可视化视频,用于实际设计比较,最终用户可以使用头戴式显示器或智能手机轻松访问,甚至是实时访问。我们使用大学图书馆大厅的实际改造设计项目对这种方法进行了演示,本文展示了基于avr的用户参与方法的可用性和适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Computational Design and Engineering
Journal of Computational Design and Engineering Computer Science-Human-Computer Interaction
CiteScore
7.70
自引率
20.40%
发文量
125
期刊介绍: Journal of Computational Design and Engineering is an international journal that aims to provide academia and industry with a venue for rapid publication of research papers reporting innovative computational methods and applications to achieve a major breakthrough, practical improvements, and bold new research directions within a wide range of design and engineering: • Theory and its progress in computational advancement for design and engineering • Development of computational framework to support large scale design and engineering • Interaction issues among human, designed artifacts, and systems • Knowledge-intensive technologies for intelligent and sustainable systems • Emerging technology and convergence of technology fields presented with convincing design examples • Educational issues for academia, practitioners, and future generation • Proposal on new research directions as well as survey and retrospectives on mature field.
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