Design

IF 0.4 3区 文学 0 ASIAN STUDIES
Ranjani Mazumdar
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引用次数: 0

Abstract

Cinematic design is a strangely slippery term that can include a range of activities linked to the imagination of screen space, the style of film publicity, the choice of costumes and the architectural layout of the theatre where the movies have traditionally been housed. It is, however, in the mise-en-scene where design has played the most significant and enduring role in creating an atmospheric sense of space. If the imagination of this cinematic space was once driven primarily by temporary structures built in studios, over a period of time a hybrid form has emerged that combines the physical texture of sets with the use of actual locations and virtual spaces generated through special effects (Bergfelder et al., 2007). Set design requires a large labour-intensive workforce that is managed by figures who are interchangeably referred to as art directors, production designers, set designers, set decorators, etc. (Bergfelder et al., 2007; Izquierdo Tobias, 2016). Most production designers have been assigned these different titles at some point in their career since the work involves extensive knowledge of props, objects, fabric, colour, décor and architecture. It is this confusion about the specific nature of the skills required that has resulted in the marginal status accorded to production design as a legitimate site of enquiry in film studies (Bergfelder et. al., 2007; Ramirez, 2014; Izquierdo Tobias, 2016). In recent years, however, we have seen an increase in the academic engagement with set design, and while this is still sparse, some interesting and provocative methodological approaches have clearly emerged. Charles and Mirella Jona Affron have argued that the movie set and the role of the art director are crucial for an understanding of the industrial and narrative pressures at work in cinema. In their formulation, décor plays a significant role in the dispersion of narrative meaning and is arranged primarily through various levels of ‘design intensity’ (Affron & Affron, 1995). Charles Tashiro (1997), on the other hand, believes that sets and objects are independent forces that may even run counter to the narrative or operate in excess of it. A somewhat similar line of thinking can be traced in the collaboratively authored work of Tim Bergfelder, Sue Harris and Sarah Street, where the performative and stylistic force of set design is highlighted to challenge the primacy accorded to the director in the history of cinema (Bergfelder et al., 2007). The recent revival of phenomenological approaches and architectural concerns has also played a significant role in shifting the obsession with the gaze in film theory to a sensuous and haptic engagement with the texture of the mise-en-scene (Albrecht, 2000; Bruno, 2002; Ramirez, 2004; Vidler, 1993). All these debates have brought to the fore the place of the
设计
电影设计是一个奇怪的狡猾的术语,它可以包括一系列与银幕空间的想象、电影宣传的风格、服装的选择以及传统上放映电影的剧院的建筑布局有关的活动。然而,在场景布置中,设计在营造空间氛围方面发挥了最重要、最持久的作用。如果这种电影空间的想象力曾经主要是由工作室内建造的临时结构驱动的,那么随着时间的推移,一种混合形式已经出现,它将场景的物理纹理与使用实际位置和通过特效生成的虚拟空间相结合(Bergfelder等人,2007)。布景设计需要大量的劳动密集型劳动力,这些劳动力由艺术总监、制作设计师、布景设计师、布景装饰师等人管理(Bergfelder et al., 2007;Izquierdo Tobias, 2016)。大多数制作设计师在他们职业生涯的某个阶段都被分配了这些不同的头衔,因为他们的工作涉及到道具、物体、织物、颜色、装饰和建筑方面的广泛知识。正是这种对所需技能的具体性质的困惑,导致了制作设计在电影研究中作为一个合法的调查场所的边缘地位(Bergfelder等人,2007;拉米雷斯,2014;Izquierdo Tobias, 2016)。然而,近年来,我们看到学术界对场景设计的参与有所增加,尽管这仍然很少,但一些有趣且具有挑衅性的方法论方法已经明显出现。Charles和Mirella Jona Affron认为,电影场景和艺术指导的角色对于理解电影中工作的工业和叙事压力至关重要。在他们的表述中,dsamac在叙事意义的分散中起着重要作用,主要是通过不同层次的“设计强度”来安排的(Affron & Affron, 1995)。另一方面,Charles Tashiro(1997)认为场景和对象是独立的力量,甚至可能与叙事背道而驰或超出叙事。在Tim Bergfelder、Sue Harris和Sarah Street的合作作品中也可以找到类似的思路,他们强调场景设计的表演和风格力量,以挑战导演在电影史上的首要地位(Bergfelder et al., 2007)。最近现象学方法和建筑学关注的复兴也在将电影理论中对凝视的痴迷转变为对场景中场景纹理的感官和触觉参与方面发挥了重要作用(Albrecht, 2000;布鲁诺,2002;拉米雷斯,2004;Vidler, 1993)。所有这些辩论都突出了……的地位
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CiteScore
0.50
自引率
0.00%
发文量
12
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