The Influence of Modern Video Games on Children’s Second Language Acquisition

Mohamad Ali Ahsan Mohd Ali Atma, M. Azmi, Isyaku Hassan
{"title":"The Influence of Modern Video Games on Children’s Second Language Acquisition","authors":"Mohamad Ali Ahsan Mohd Ali Atma, M. Azmi, Isyaku Hassan","doi":"10.2139/ssrn.3680020","DOIUrl":null,"url":null,"abstract":"This study investigates the influence of modern video games on children’s Second Language Acquisition (SLA). The study employs a qualitative, case study approach. The data were obtained through observations from a 7-year-old child selected via purposive sampling. The data were analyzed through a deductive thematic approach and discussed using Schema Theory to evaluate the participant’s usage of the English language learned from video games. By analyzing and understanding this phenomenon, the researchers are inclined to understand how modern video games enable children to absorb knowledge and acquire a second language faster than other methods. We hypothesize that the acquisition of a second language is caused by the Critical Period Hypothesis (CPH) through the facilitation of communication and context between the player and the video games. This research aspires to provide more insights into the prospect of video games as a tool for language acquisition.","PeriodicalId":14347,"journal":{"name":"International Journal of Scientific & Technology Research","volume":"24 1","pages":"319-323"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Scientific & Technology Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.3680020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

This study investigates the influence of modern video games on children’s Second Language Acquisition (SLA). The study employs a qualitative, case study approach. The data were obtained through observations from a 7-year-old child selected via purposive sampling. The data were analyzed through a deductive thematic approach and discussed using Schema Theory to evaluate the participant’s usage of the English language learned from video games. By analyzing and understanding this phenomenon, the researchers are inclined to understand how modern video games enable children to absorb knowledge and acquire a second language faster than other methods. We hypothesize that the acquisition of a second language is caused by the Critical Period Hypothesis (CPH) through the facilitation of communication and context between the player and the video games. This research aspires to provide more insights into the prospect of video games as a tool for language acquisition.
现代电子游戏对儿童第二语言习得的影响
本研究旨在探讨现代电子游戏对儿童第二语言习得的影响。本研究采用定性的案例研究方法。数据是通过有目的抽样对一名7岁儿童进行观察获得的。通过演绎主题方法对数据进行分析,并利用图式理论来评估参与者从电子游戏中学到的英语语言的使用情况。通过分析和理解这一现象,研究人员倾向于理解现代电子游戏是如何使儿童比其他方法更快地吸收知识和习得第二语言的。我们假设第二语言的习得是由关键期假说(Critical Period Hypothesis, CPH)引起的,通过促进玩家与电子游戏之间的交流和语境。这项研究旨在为电子游戏作为语言习得工具的前景提供更多见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信