Ethnomahematics Exploration in the Traditional Game of Sipak Rago

Edumatika Pub Date : 2022-06-04 DOI:10.32939/ejrpm.v5i1.1306
R. Febriana, Prihastini Oktasari Putri, Ika Septi Hidayati
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引用次数: 0

Abstract

Education and culture cannot be separated in daily life. Ethnomathematics exists to bridge the gap between culture and education, especially in mathematics. Humans are unaware of activities that use basic mathematical concepts and ideas like counting, measuring (length, area, volume, and weight), number construction, games, and buying-selling activities. This study examines and analyzes the Minangkabau traditional games in the scope of geometry. This research is exploratory research with an ethnographic approach. The subjects of this study were 6 players of the Sipak Rago game. The data was collected through observation, documentation, and interview to find mathematical concepts in the Sipak Rago game. Based on the research, there are mathematical concepts in the Sipak Rago game like the concept of circle elements, circle circumference formula, circle area formula, and angle on a circle.
西巴克拉戈传统游戏中的民族数学探索
教育和文化在日常生活中是分不开的。民族数学的存在是为了弥合文化与教育之间的鸿沟,特别是在数学方面。人类不知道使用基本数学概念和思想的活动,如计数、测量(长度、面积、体积和重量)、数字构建、游戏和买卖活动。本研究从几何的角度对米南卡堡族传统游戏进行考察和分析。本研究采用民族志方法进行探索性研究。这项研究的对象是6名玩Sipak Rago游戏的玩家。数据是通过观察、记录和访谈来收集的,目的是找到《Sipak Rago》游戏中的数学概念。在研究的基础上,sipakrago游戏中有圆元素的概念、圆周长公式、圆面积公式、圆上的角度等数学概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
8 weeks
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