The architectural 3D survey vs archaeological 3D survey

Q1 Arts and Humanities
M. Canciani, C. Falcolini, M. Saccone, G. Spadafora
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引用次数: 3

Abstract

Summary form only given. In the last few years, the field of building architecture and archaeology survey's trend has been to implement a methodology which essentially converges to several procedures used indiscriminately in both environments. Such a methodology consists of: a first phase of data acquisition, carried out through well-established 3D survey's procedures, which merges range based and image based model, linked to a database; a second phase of data processing and feature extraction of the relieved object and a third phase, following closely the previous two, of 3D modelling restitution organized by elements with related data. Our research focus is to define specific procedures usable in the two environments and to make them more objective through the development of original algorithms which automatize several steps. Our proposed pipeline, both in the field of archaeological and architectural survey, consists of a first and essentially univocal phase of data acquisition and organization whose product is an implemented point cloud, organized by separate 3D elements linked with a corresponding database. It's in the second phase of data processing where the two procedures substantially diverge: in the case of archaeological structure survey we propose to generate a triangulated mesh aimed to obtain continuous and textured 3D models of the single fragments. Feature extraction is applied on the mesh model, through original focused algorithms, after its orientation in the original reference system. Moreover, in the specific case of virtual reconstruction, we use a reference model based on the knowledge and analysis of the database, in which every single fragment will be repositioned following its hypothetical original place. In the case of architectural survey the mesh definition procedure is not needed for featu
建筑三维测量vs考古三维测量
只提供摘要形式。在过去的几年里,建筑建筑和考古调查领域的趋势是实施一种方法,这种方法本质上是收敛于在这两种环境中不加区分地使用的几个程序。这种方法包括:第一阶段的数据采集,通过完善的3D调查程序进行,该程序合并了基于距离和基于图像的模型,并与数据库相连;第二阶段是对浮雕对象进行数据处理和特征提取,第三阶段是继前两阶段之后,根据相关数据进行元素组织的三维建模复原。我们的研究重点是定义在这两种环境中可用的具体程序,并通过开发原始算法使几个步骤自动化,使它们更加客观。我们提出的管道,无论是在考古和建筑调查领域,都由数据采集和组织的第一个和本质上单一的阶段组成,其产品是一个实现的点云,由与相应数据库链接的独立3D元素组织。在数据处理的第二阶段,这两个程序发生了实质性的分歧:在考古结构调查的情况下,我们建议生成一个三角网格,旨在获得单个碎片的连续和纹理三维模型。在原始参考系统中定位后,通过原始聚焦算法对网格模型进行特征提取。此外,在虚拟重建的具体情况下,我们使用基于数据库知识和分析的参考模型,其中每个片段将按照其假设的原始位置重新定位。在建筑测量的情况下,特征不需要网格定义过程
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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