Conducting Archaeogaming & Protecting Digital Heritage: Does the Future for Archaeology Lie in The Immaterial

Benjamin Hanussek
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引用次数: 2

Abstract

Digital games have become considerable and influential cultural transmitters throughout the past years. As social sciences had grasped the importance of this medium as an object of study, the field of archaeology has increasingly taken notice of the digital leisure worlds of millions of players. Studying games as artefacts or archaeological sites have been therefore pioneering research programmes by scholars like Andrew Reinhard in order to test the boundaries of the archaeological framework, as also to generate important insight on our society by applying archaeological methodology on digital games. The aim of this paper is to discuss the possible role of archaeology in its conjunction with video games and tries to establish a critical perspective towards the enthusiastic first wave of the archaeology of video games.
开展考古游戏与保护数字遗产:考古的未来在于非物质吗
在过去的几年里,数字游戏已经成为了相当有影响力的文化传播者。随着社会科学认识到这种媒介作为研究对象的重要性,考古学领域也越来越关注数百万玩家的数字休闲世界。因此,将游戏作为人工制品或考古遗址进行研究是Andrew Reinhard等学者的先驱研究项目,目的是测试考古框架的边界,并通过将考古方法应用于数字游戏,对我们的社会产生重要见解。本文的目的是讨论考古学与电子游戏结合时可能扮演的角色,并试图建立一种批判的视角来看待电子游戏考古学的第一波热潮。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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