M. Poostchi, K. Palaniappan, F. Bunyak, G. Seetharaman
{"title":"Realtime motion detection based on the spatio-temporal median filter using GPU integral histograms","authors":"M. Poostchi, K. Palaniappan, F. Bunyak, G. Seetharaman","doi":"10.1145/2425333.2425352","DOIUrl":null,"url":null,"abstract":"Motion detection using background modeling is a widely used technique in object tracking. To meet the demands of real-time multi-target tracking applications in large and/or high resolution imagery fast parallel algorithms for motion detection are desirable. One common method for background modeling is to use an adaptive 3D median filter that is updated appropriately based on the video sequence. We describe a parallel 3D spatiotemporal median filter algorithm implemented in CUDA for many core Graphics Processing Unit (GPU) architectures using the integral histogram as a building block to support adaptive window sizes. Both 2D and 3D median filters are also widely used in many other computer vision tasks like denoising, segmentation, and recognition. Although fast sequential median algorithms exist, improving performance using parallelization is attractive to reduce the time needed for motion detection in order to support more complex processing in multi-target tracking systems, large high resolution aerial video imagery and 3D volumetric processing. Results show the frame rate of the GPU implementation was 60 times faster than the CPU version for a 1K x 1K image reaching 49 fr/sec and 21 times faster for 512 x 512 frame sizes reaching 194 fr/sec. We characterize performance of the parallel 3D median filter for different image sizes and varying number of histogram bins and show selected results for motion detection.","PeriodicalId":93806,"journal":{"name":"Proceedings. Indian Conference on Computer Vision, Graphics & Image Processing","volume":"23 1","pages":"19"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Indian Conference on Computer Vision, Graphics & Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2425333.2425352","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Motion detection using background modeling is a widely used technique in object tracking. To meet the demands of real-time multi-target tracking applications in large and/or high resolution imagery fast parallel algorithms for motion detection are desirable. One common method for background modeling is to use an adaptive 3D median filter that is updated appropriately based on the video sequence. We describe a parallel 3D spatiotemporal median filter algorithm implemented in CUDA for many core Graphics Processing Unit (GPU) architectures using the integral histogram as a building block to support adaptive window sizes. Both 2D and 3D median filters are also widely used in many other computer vision tasks like denoising, segmentation, and recognition. Although fast sequential median algorithms exist, improving performance using parallelization is attractive to reduce the time needed for motion detection in order to support more complex processing in multi-target tracking systems, large high resolution aerial video imagery and 3D volumetric processing. Results show the frame rate of the GPU implementation was 60 times faster than the CPU version for a 1K x 1K image reaching 49 fr/sec and 21 times faster for 512 x 512 frame sizes reaching 194 fr/sec. We characterize performance of the parallel 3D median filter for different image sizes and varying number of histogram bins and show selected results for motion detection.
基于背景建模的运动检测是一种广泛应用于目标跟踪的技术。为了满足大型和/或高分辨率图像中实时多目标跟踪应用的需求,需要快速并行运动检测算法。背景建模的一种常用方法是使用基于视频序列适当更新的自适应3D中值滤波器。我们描述了在CUDA中实现的并行3D时空中值滤波算法,用于许多核心图形处理单元(GPU)架构,使用积分直方图作为构建块来支持自适应窗口大小。2D和3D中值滤波器也广泛用于许多其他计算机视觉任务,如去噪,分割和识别。虽然已经存在快速顺序中值算法,但为了支持多目标跟踪系统、大型高分辨率航空视频图像和3D体积处理中更复杂的处理,使用并行化来提高性能以减少运动检测所需的时间是有吸引力的。结果表明,在1K x 1K图像达到49帧/秒时,GPU实现的帧率比CPU版本快60倍,在512 x 512帧大小达到194帧/秒时,GPU实现的帧率比CPU版本快21倍。我们描述了并行3D中值滤波器在不同图像大小和不同直方图箱数下的性能,并显示了用于运动检测的选择结果。