In-air gestures around unmodified mobile devices

Jie Song, Gábor Sörös, Fabrizio Pece, S. Fanello, S. Izadi, Cem Keskin, Otmar Hilliges
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引用次数: 175

Abstract

We present a novel machine learning based algorithm extending the interaction space around mobile devices. The technique uses only the RGB camera now commonplace on off-the-shelf mobile devices. Our algorithm robustly recognizes a wide range of in-air gestures, supporting user variation, and varying lighting conditions. We demonstrate that our algorithm runs in real-time on unmodified mobile devices, including resource-constrained smartphones and smartwatches. Our goal is not to replace the touchscreen as primary input device, but rather to augment and enrich the existing interaction vocabulary using gestures. While touch input works well for many scenarios, we demonstrate numerous interaction tasks such as mode switches, application and task management, menu selection and certain types of navigation, where such input can be either complemented or better served by in-air gestures. This removes screen real-estate issues on small touchscreens, and allows input to be expanded to the 3D space around the device. We present results for recognition accuracy (93% test and 98% train), impact of memory footprint and other model parameters. Finally, we report results from preliminary user evaluations, discuss advantages and limitations and conclude with directions for future work.
在未修改的移动设备周围的空中手势
我们提出了一种新的基于机器学习的算法,扩展了移动设备周围的交互空间。这项技术只使用了现在市面上常见的RGB相机。我们的算法稳健地识别各种空中手势,支持用户变化和不同的照明条件。我们证明了我们的算法可以在未经修改的移动设备上实时运行,包括资源受限的智能手机和智能手表。我们的目标不是取代触摸屏作为主要的输入设备,而是使用手势来增强和丰富现有的交互词汇表。虽然触摸输入在许多情况下都能很好地工作,但我们展示了许多交互任务,如模式切换、应用程序和任务管理、菜单选择和某些类型的导航,这些输入可以通过空中手势来补充或更好地服务。这消除了小型触摸屏的屏幕空间问题,并允许将输入扩展到设备周围的3D空间。我们给出了识别精度(93%测试和98%训练)、内存占用影响和其他模型参数的结果。最后,我们报告了初步用户评估的结果,讨论了优势和局限性,并对未来的工作方向进行了总结。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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