4D parametric motion graphs for interactive animation

D. Casas, M. Tejera, Jean-Yves Guillemaut, A. Hilton
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引用次数: 37

Abstract

A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for multiple motions. High-level movement controls such as speed and direction are achieved by blending multiple mesh sequences of related motions. A real-time mesh sequence blending approach is introduced which combines the realistic deformation of previous non-linear solutions with efficient online computation. Transitions between different parametric motion spaces are evaluated in real-time based on surface shape and motion similarity. 4D parametric motion graphs allow real-time interactive character animation while preserving the natural dynamics of the captured performance.
用于交互动画的4D参数化运动图形
一个4D参数运动图形表示提出了交互式动画从演员表演捕捉在一个多摄像机工作室。该表示基于一个4D模型数据库,该数据库是多个运动的时间对齐网格序列重建。高级运动控制,如速度和方向是通过混合相关运动的多个网格序列来实现的。提出了一种将以往非线性解的真实变形与高效的在线计算相结合的实时网格序列混合方法。基于曲面形状和运动相似度实时评估不同参数运动空间之间的过渡。4D参数化运动图形允许实时交互角色动画,同时保留捕获性能的自然动态。
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